Just Kauser
Active Member
Since Konrad from SIM TRAXX asked me about snow particles, I decided to experiment a bit in that direction.
I simply took my Rainmaker program, and changed the name and took snowflakes out of a Youtube video as overlay textures. Unfortunately that does not work so well with the hiding in the cockpit, because the snowflakes are white and also with 60% transparency white and black has too much contrast. So someday I'll do a better version, with the snowflakes only appearing in the top center of the screen, but that will take some time. If anyone has a better video footage with a solid background, he can send me. That should only be an outlook on what is possible. In addition to the overlay effect, I have created another skids texture in transparent white and made the tyresmoke less transparent. Make a backup folder of the normal standard textures before you use mine: Copy from "... / Assetto Corsa \ content \ texture" Skids.dds and all other textures that have smoke in the name in a new folder.
Installation instructions:
Download Link
Extract the archive into the Assetto Corsa Main folder. Adjust the app screen resolution by opening the folder with the correct resolution in "... \ Assetto Corsa \ apps \ python \ letitsnow \ change the app to the right resolution" letitsnow.py copied to "Assetto Corsa \ apps \ python \ letitsnow". If the resolution is FullHD, you do not need to do that because it is already preset.
Then start the Content Manager, activate the App Letitsnow, set the weather to GBW_cold and start AC via the Content Manager, in AC activate the app with this icon:
To restore normal Tire Smoke and skids later, copy the backup files from "... \ content \ texture \ BAckup original Smoke + Skid textures" back to "... \ content \ texture \".
Realistic Snow Physics:
To get realistic physics, you should set every friction value in the surface.ini of your track to 1 and replace your tyre values with this:
DY0=0.55
DY1=-0.03
DY0=0.55
DY1=-0.03
WEAR_CURVE=street_front.lut ; file with lookup table to call
SPEED_SENSITIVITY=0.003667 ; speed sensitivity value
RELAXATION_LENGTH=0.095
ROLLING_RESISTANCE_0=10 ; rolling resistance constant component
ROLLING_RESISTANCE_1=0.000900 ; rolling resistance velocity (squared) component
ROLLING_RESISTANCE_SLIP=4538 ; rolling reistance slip angle component
FLEX=0.000878 ; tire profile flex. the bigger the number the bigger the flex, the bigger the added slipangle with load.
CAMBER_GAIN=0.131 ; Camber gain value as slipangle multiplayer. default 1
DCAMBER_0=1.1
DCAMBER_1=-13 ; D dependency on camber. D=D*(1.0 - (camberRAD*DCAMBER_0 + camberRAD^2 * DCAMBER_1)) , camberRAD=absolute value of camber in radians
FRICTION_LIMIT_ANGLE=5.30 ; Slip angle peak.
XMU=0.24
PRESSURE_STATIC=32 ; STATIC (COLD) PRESSURE
PRESSURE_SPRING_GAIN=7330 ; INCREASE IN N/m per psi (from 26psi reference)
PRESSURE_FLEX_GAIN=0.45 ; INCREASE IN FLEX per psi
PRESSURE_RR_GAIN=0.55 ; INCREASE IN RR RESISTENCE per psi
PRESSURE_D_GAIN=0.004 ;loss of tyre footprint with pressure rise.
PRESSURE_IDEAL=39
FZ0=1755
LS_EXPY=0.8200
LS_EXPX=0.8880
DX_REF=0.55
DY_REF=0.55
;(only the corresponding lines, once for front and once for rear)
then copy these files in your data folder:
lut files
A few winter tracks I found 10 minutes ago by chance.
Link
You had to chance the surface.ini for each track!!!
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