Mods_team
New Member
Hi! I am designing an urban circuit in Assetto Corsa, but I cannot visualize the materials and textures created in Blender in KSeditor correctly:
I am applying the KSperpixel shader for all the elements of the track, and the KsTree shader for the vegetation. Is this correct? Is there a more efficient way to do it? Any manual that explains which shader is assigned to each object?
I would also like to add a fault system, but I don't know how to do it either. For example: Warn the driver when the vehicle goes off the road or commits a fault or when it crashes... (I also want a summary of faults at the end of the game). In short, to include indications in the mod.
I am open to use other tools to create these maps, currently I use Blender and I want to know if it is the right tool for the design part or if there is another tool that works better to create Assetto Corsa circuits.
Is there any course that solves all these doubts and expand our knowledge to carry out this project?
Thanks.
I am applying the KSperpixel shader for all the elements of the track, and the KsTree shader for the vegetation. Is this correct? Is there a more efficient way to do it? Any manual that explains which shader is assigned to each object?
I would also like to add a fault system, but I don't know how to do it either. For example: Warn the driver when the vehicle goes off the road or commits a fault or when it crashes... (I also want a summary of faults at the end of the game). In short, to include indications in the mod.
I am open to use other tools to create these maps, currently I use Blender and I want to know if it is the right tool for the design part or if there is another tool that works better to create Assetto Corsa circuits.
Is there any course that solves all these doubts and expand our knowledge to carry out this project?
Thanks.