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Autódromo Internacional de Codegua

W.I.P. Autódromo Internacional de Codegua beta 0.3

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JoaquinPS21

New Member
JoaquinPS21 submitted a new resource:

Autódromo Internacional de Codegua - Race track in Codegua, Chile

Autódromo Internacional de Codegua version beta 0.3

Track originally created by Mauricio Hervé for rFactor, and converted, with permission, to Assetto Corsa by Joaquin Petit Saa


This one of the most important race track in Chile, the main circuit has a length of 4.6 km, a track width of 13 m, with 16 m on the main straight, and 20 paddocks in the pits.

This track features:
-24 pitboxes
-6 layouts
-Physical mesh for better FFB...
Read more about this resource...
 

JoaquinPS21

New Member
It's been a while since my last post, and forgot to upload this track here!
This conversion started as an idea/project in my summer vacations, I hope you like it

Any feedback will be greatly appreciated, whether if its details compared to the real track or "tricks" to make it look better in AC

The only downside is that any progress/updates I make to the track will be really slow, since I'm in University the studies take a lot of time, but I'm really interested in making it as realistic as possible
 

MLT

Active Member
This looks pretty good. Still lots of room for improvement, but as a beta version this is very advanced already.
I think the mountain range should be made of images stitched together to form a 360° 2d panorama, this will eliminate the need of many polygons, and the most important it will remove that polygon flickering you're getting now which is something that happens when rendering objects too far away.
I think probably the most important feature, is the physical layer for the bumps and such, the graphics can wait, and they work as they are.
Maybe bushes need a bit more of definition
 

JoaquinPS21

New Member
This looks pretty good. Still lots of room for improvement, but as a beta version this is very advanced already.
I think the mountain range should be made of images stitched together to form a 360° 2d panorama, this will eliminate the need of many polygons, and the most important it will remove that polygon flickering you're getting now which is something that happens when rendering objects too far away.
I think probably the most important feature, is the physical layer for the bumps and such, the graphics can wait, and they work as they are.
Maybe bushes need a bit more of definition
Thanks for the feedback!
I searched about the polygon flickering and the problem is that in AC the max rendering distance is about 16 km, and some of the mountains are like 30 km away or more. So I will probably have to switch to a 360° 2d panorama, beyond that I don't like how it looks (too flat imo)
And yeah the bushes definitely need some work, from texture to lightning
So will focus on that for now
 

javo2909

New Member
Buenas, soy nuevo en la comunidad. Y novato en assetto corsa. Me interesó ver que en los mods de pistas, estaba el autodromo de Codegua, pero al ir a descargarlo, me aparece como archivo no existente.¿Se puede resubir el archivo? por fa. muchas gracias.
 
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