Hi again
I want to reduce the number of textures used in the final track and by this i want to reduce the texture count on the models used
I Googled "UV wrapping a FBX model" and the torrent of relies was huuuuuuuuggggee. Looking for some advise as to where the best place to start would be for a relative newbie
I have 3dsimED, Blender, RTB and Irfanview
Thanks Grant
I want to reduce the number of textures used in the final track and by this i want to reduce the texture count on the models used
I Googled "UV wrapping a FBX model" and the torrent of relies was huuuuuuuuggggee. Looking for some advise as to where the best place to start would be for a relative newbie
I have 3dsimED, Blender, RTB and Irfanview
Thanks Grant