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Blender plane mesh is not showing correctly in game

heregerezd

New Member
Hey guys! So i need a small help why is the sideboard is only visible from behind. As you can see how i added the mesh in blender, but in kseditor or in game the mesh is there but literally invisible when the camera is looking at the front




upload_2022-9-27_14-4-38.png

20220927140313_1.jpg
20220927140325_1.jpg
 

Brandydo

Member
A plane is only a one-sided object to AC, so when AC renders it, it only shows the side that in Blender, when you select Face Orientation, would be blue. If you select Face Orientation currently in Blender, the side that's "invisible" appears as red. To remedy this, you can, in Edit Mode, create a duplicate of the mesh (Shift-D), then Flip Normals (I hit F3 and type Flip Normals). In Face Orientation mode, it would show as a darker red/fuschia colour at this stage. This allows AC to register both a front/back so it can be viewed from either side.
 

heregerezd

New Member
A plane is only a one-sided object to AC, so when AC renders it, it only shows the side that in Blender, when you select Face Orientation, would be blue. If you select Face Orientation currently in Blender, the side that's "invisible" appears as red. To remedy this, you can, in Edit Mode, create a duplicate of the mesh (Shift-D), then Flip Normals (I hit F3 and type Flip Normals). In Face Orientation mode, it would show as a darker red/fuschia colour at this stage. This allows AC to register both a front/back so it can be viewed from either side.
upload_2022-9-27_17-19-36.png


Thank you :)
 

quetillo

Member
create a folder extension, inside an ext_config.ini file, open this file and put this

[MATERIAL_ADJUSTMENT_...]
MATERIALS = here in materials
MESH =
CULL_MODE =DOUBLESIDED
if you have an extension you put it inside
It will turn the face over, so that it can be seen on both sides, blender blender will see it well, but not in kseditor, blender does not have a double face, so either you do as mentioned, duplicating that object and turning it over Or do you put this confi, which is better because you do not generate more polygons or vertices
 

Johnr777

Moderator
create a folder extension, inside an ext_config.ini file, open this file and put this

[MATERIAL_ADJUSTMENT_...]
MATERIALS = here in materials
MESH =
CULL_MODE =DOUBLESIDED
if you have an extension you put it inside
It will turn the face over, so that it can be seen on both sides, blender blender will see it well, but not in kseditor, blender does not have a double face, so either you do as mentioned, duplicating that object and turning it over Or do you put this confi, which is better because you do not generate more polygons or vertices
No, not right.

This is a hack for someone to enable double sided faces on a mesh they dont have access to.

He's using blender, so it should be done correctly in blender.
 

quetillo

Member
No, not right.

This is a hack for someone to enable double sided faces on a mesh they dont have access to.

He's using blender, so it should be done correctly in blender.
From my humble opinion, if you make a wall and put an image from blender, if you duplicate you are creating another face, which becomes more MB.
 

Mitch9

Member
From my humble opinion, if you make a wall and put an image from blender, if you duplicate you are creating another face, which becomes more MB.
The added triangles and mb are completely neglible in the case of a simple sponsor wall; it really should be done through the 3d editor.
Besides, idk if it is still a thing but I tried double sided faces through csp once and the normals were wrong on the generated side so the mesh looked all weird. Been a while so it might work fine now.
 

quetillo

Member
The added triangles and mb are completely neglible in the case of a simple sponsor wall; it really should be done through the 3d editor.
Besides, idk if it is still a thing but I tried double sided faces through csp once and the normals were wrong on the generated side so the mesh looked all weird. Been a while so it might work fine now.
yes, of course, it is best to do it from 3d, you take off then touch parameters, if it is true that assetto treats double-sided objects very badly, the only solution is to make that object somewhat thicker and not duplicate and turn the face. Lately I do them like this, even in a section the trees were upside down and I put them well and they look very good, I don't get complicated
yes, of course, it is best to do it from 3d, you take off then touch parameters, if it is true that assetto treats double-sided objects very badly, the only solution is to make that object somewhat thicker and not duplicate and turn the face. Lately I do them like this, even in a section the trees were upside down and I put them well and they look very good, I don't get complicated
 
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