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QUESTION Blender to KSEditor : FBX_MATERIAL - txDiffuse : NULL

DiME

New Member
I recently started making my own maps for AC thanks to the wonderfull "BUILD YOUR FIRST TRACK" tutorial found on this website. Everything is really going smoothly inside of Blender because I am a 3D artist, but sometimes, when Importing tracks to KsEditor I get black non-textured meshes with a material name of "FBX_MATERIAL" and no Diffuse texture attached. Even if I put all my textures into a single texture folder where the map is. the worst part is that even when I click on "..." to add my own texture it still shows as dark. Hopefully I was clear enough and someone can help me out!
 

Attachments

luchian

Administrator
Staff member
Assign texture.
Give some values >0 (e.g. 0.4) to ambient & diffuse.

Don't forget to save persistence.
 

DiME

New Member
Assign texture.
Give some values >0 (e.g. 0.4) to ambient & diffuse.

Don't forget to save persistence.
Thank you for replying! I tried doing all of those things but nothing changed. I noticed that it happens when using a particle system inside of Blender. but Since I have your attention, is there a way to add only Specular map and Diffuse to a material without the normal map/detail map?
 

fughettaboutit

aka leBluem
"a particle system inside of Blender"
Only export meshes/empties from blender, everything else is useless anyway.

The "FBX material" error happens when some object has no material assigned. (right pic no good)
upload_2022-5-16_12-24-17.png
 
Last edited:

DiME

New Member
"a particle system inside of Blender"
Only export meshes/empties from blender, everything else is useless anyway.

The "FBX material" error happens when some object has no material assigned. (right pic no good)
View attachment 7602
I just gave up on that, I needed something to be flexible when I want to edit the trajectory for the road for example. But thanks for the info.
 

pl4sma2389

New Member
I've also had this problem for the longest time. I think what causes it is not just that an object has no material assigned-- I have found that when an object is an instance of another object in Blender, that object gets a random material applied to it on export, sometimes getting assigned a new FBX_MATERIAL error material.

To fix it, you have to Object > Relations > Make Single User > Object & Data. You can always Ctrl-L > Link Object Data, make the change, and then Make Single User again after you've made the change.
 
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