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Blinking Safety track lights

Bongos

New Member
Just starting out here, have followed Luchian's basic guide and got a basic track built.
Am going for an arcade style track so wanted to put in some barrels with blinking lights - for corners.

upload_2023-1-19_11-8-55.png


Are there any guides to setting up blinking lights around?
 

Bongos

New Member
Got the barrels modelled, and put the code in the config file. I used a bit of LOR_Orchard track code as a base and modified material name and added condition code.


Code used for ext_config.ini

[ABOUT]
AUTHOR=Abulzz
VERSION=1.05
LIGHTS_COUNT=2
DATE_RELEASE=
NOTES=


[MATERIAL_ADJUSTMENT_0]
ACTIVE=1
DESCRIPTION=barrel lights glow
MATERIALS=SB_light
KEY_0=ksEmissive
VALUE_0=255,210,145,0.5
VALUE_0_OFF=0
KEY_1=ksAlphaRef
VALUE_1=-193
VALUE_1_OFF=0, 0, 0
CONDITION=BLINKS

[LIGHT_SERIES_0]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=barrel light cone
MATERIALS=SB_light
OFFSET=0,0,0
DIRECTION=NORMAL
; DIRECTION_OFFSET=0,-0.5,0
SPOT=180
SPOT_SHARPNESS=0.5
RANGE=40
RANGE_GRADIENT_OFFSET=0.2
FADE_AT=500
FADE_SMOOTH=33
DIFFUSE_CONCENTRATION=0.6
CLUSTER_THRESHOLD=10
COLOR=255,244,228,0.04
COLOR_OFF=0
CONDITION=BLINKS

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[MATERIAL_ADJUSTMENT_1]
ACTIVE=1
DESCRIPTION=barrel lights glow
MATERIALS=SB_light_2
KEY_0=ksEmissive
VALUE_0=255,210,145,0.5
VALUE_0_OFF=0
KEY_1=ksAlphaRef
VALUE_1=-193
VALUE_1_OFF=0, 0, 0
CONDITION=BLINKS2

[LIGHT_SERIES_1]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=barrel lights cone
MATERIALS=SB_light_2
OFFSET=0,0,0
DIRECTION=NORMAL
; DIRECTION_OFFSET=0,-0.5,0
SPOT=180
SPOT_SHARPNESS=0.5
RANGE=40
RANGE_GRADIENT_OFFSET=0.2
FADE_AT=500
FADE_SMOOTH=33
DIFFUSE_CONCENTRATION=0.6
CLUSTER_THRESHOLD=10
COLOR=255,244,228,0.04
COLOR_OFF=0
CONDITION=BLINKS2

[CONDITION_...]
NAME = BLINKS
INPUT = ONE
FLASHING_FREQUENCY = 5
FLASHING_SMOOTHNESS = 0
FLASHING_SKIP_OFF_STATE = 0
FLASHING_NOISE_AMPLITUDE = 0
FLASHING_MIN_VALUE = 0.0
FLASHING_SYNCED = 1


[CONDITION_...]
NAME = BLINKS2
INPUT = ONE
FLASHING_FREQUENCY = -5
FLASHING_SMOOTHNESS = 0
FLASHING_SKIP_OFF_STATE = 0
FLASHING_NOISE_AMPLITUDE = 0
FLASHING_MIN_VALUE = 0.0
FLASHING_SYNCED = 1
 

AussieDave

New Member
You sir are an absolute legend for sharing your solution to this! After days of trying to work it out myself I found your post here and was able to successfully use this code as a base to achieve a different lighting effect in one of my current maps!
 
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