Got the barrels modelled, and put the code in the config file. I used a bit of LOR_Orchard track code as a base and modified material name and added condition code.
Code used for ext_config.ini
[ABOUT]
AUTHOR=Abulzz
VERSION=1.05
LIGHTS_COUNT=2
DATE_RELEASE=
NOTES=
[MATERIAL_ADJUSTMENT_0]
ACTIVE=1
DESCRIPTION=barrel lights glow
MATERIALS=SB_light
KEY_0=ksEmissive
VALUE_0=255,210,145,0.5
VALUE_0_OFF=0
KEY_1=ksAlphaRef
VALUE_1=-193
VALUE_1_OFF=0, 0, 0
CONDITION=BLINKS
[LIGHT_SERIES_0]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=barrel light cone
MATERIALS=SB_light
OFFSET=0,0,0
DIRECTION=NORMAL
; DIRECTION_OFFSET=0,-0.5,0
SPOT=180
SPOT_SHARPNESS=0.5
RANGE=40
RANGE_GRADIENT_OFFSET=0.2
FADE_AT=500
FADE_SMOOTH=33
DIFFUSE_CONCENTRATION=0.6
CLUSTER_THRESHOLD=10
COLOR=255,244,228,0.04
COLOR_OFF=0
CONDITION=BLINKS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[MATERIAL_ADJUSTMENT_1]
ACTIVE=1
DESCRIPTION=barrel lights glow
MATERIALS=SB_light_2
KEY_0=ksEmissive
VALUE_0=255,210,145,0.5
VALUE_0_OFF=0
KEY_1=ksAlphaRef
VALUE_1=-193
VALUE_1_OFF=0, 0, 0
CONDITION=BLINKS2
[LIGHT_SERIES_1]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=barrel lights cone
MATERIALS=SB_light_2
OFFSET=0,0,0
DIRECTION=NORMAL
; DIRECTION_OFFSET=0,-0.5,0
SPOT=180
SPOT_SHARPNESS=0.5
RANGE=40
RANGE_GRADIENT_OFFSET=0.2
FADE_AT=500
FADE_SMOOTH=33
DIFFUSE_CONCENTRATION=0.6
CLUSTER_THRESHOLD=10
COLOR=255,244,228,0.04
COLOR_OFF=0
CONDITION=BLINKS2
[CONDITION_...]
NAME = BLINKS
INPUT = ONE
FLASHING_FREQUENCY = 5
FLASHING_SMOOTHNESS = 0
FLASHING_SKIP_OFF_STATE = 0
FLASHING_NOISE_AMPLITUDE = 0
FLASHING_MIN_VALUE = 0.0
FLASHING_SYNCED = 1
[CONDITION_...]
NAME = BLINKS2
INPUT = ONE
FLASHING_FREQUENCY = -5
FLASHING_SMOOTHNESS = 0
FLASHING_SKIP_OFF_STATE = 0
FLASHING_NOISE_AMPLITUDE = 0
FLASHING_MIN_VALUE = 0.0
FLASHING_SYNCED = 1