QuadCoreMax
Member
Hey all,
Here I come with my 1st track called Boujma, which I've ported from Racer. As a 3D Pro Modeler & having released the work on RD, you will now enjoy "Top Quality" race tracks for AC.
What this track includes :
- mega shaders used
- 10 pits
- 10 AI
- 4 timelines
- 10 cameras
- AI line => minimap
- preview map
- 7 audio sources
- sand / grass / gravel / road surfaces
- lots of highly optimized collidable objects + cones wrapped inside a fully transparent cube
- waving flags
- huge amount of rocks / trees with no physics proxy mesh
I have no issues yet & still customizing the whole, above all with custom 'unlocked' shaders.
It runs smoothly on my AMD HD Flex 6870 1GB GDDR5 on my surround system [3840 x 1024 px @ 75Hz] at 50 - 62 FPS.
Here I come with my 1st track called Boujma, which I've ported from Racer. As a 3D Pro Modeler & having released the work on RD, you will now enjoy "Top Quality" race tracks for AC.
What this track includes :
- mega shaders used
- 10 pits
- 10 AI
- 4 timelines
- 10 cameras
- AI line => minimap
- preview map
- 7 audio sources
- sand / grass / gravel / road surfaces
- lots of highly optimized collidable objects + cones wrapped inside a fully transparent cube
- waving flags
- huge amount of rocks / trees with no physics proxy mesh
I have no issues yet & still customizing the whole, above all with custom 'unlocked' shaders.
It runs smoothly on my AMD HD Flex 6870 1GB GDDR5 on my surround system [3840 x 1024 px @ 75Hz] at 50 - 62 FPS.
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Much Love
Much Love
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