yeah the sun is the weather for all tracks and well only through weather files can that be changed. which is not what you should be doing., btw its good to test in every weather situation. it can provide clues when you stray ofcourse whilst fiddling,

fiddling too much with shaders that work with HDR leads to the dark side.(anger & despair)
ambient / diffuse need to be matched more, this is for balancing everything between no light and our single point source of sunlight at its maximum value.(also minimal difference is required for using 3dgrass-but that's another story for later)
whilst things do get darker as the sun goes down and its technically correct to set it the way you have, you don't need to because HDR is post processing these settings. and knowing what hdr does post process wise is key to setting it all up. having HDR also means your art and shaders need to be correctly setup. Ac doesn't do night time obviously. if it did I think these settings would completely different. my first adventure into the ac sdk and shaders was to do exactly as you did. 0.2 and 0.8.
So the art requires to be well balanced imagery for the shaders to work and shaders being well balanced for the hdr to work properly. but there is no scope there to set hdr up much differently and that area is the PP filters. once you get this logic behind how its all working together it dictates that there is actually a right and a wrong way to set stuff up. for a long time I was in the belief there was no right or wrong but not any more.
SpecularEXP is an angle. 1 degree covers everything in basic terms. lowest I go is about 5 on ground terrain. an example of this is the type and style of a sun spot reflecting off various materials. a very shinny object will have a high value here indicating very narrow angle of light bounce, and a very dull object that doesn't reflect will have low numbers spreading the light about more so.
alpha channel is within the texture your using, ie the textures alpha channel. you have R, G, B, and A(alpha) channels within a DDS texture.