LilSKi
Well-Known Member
If using 3ds max look for an option called "ignore backface" and check it. In blender it is called "backface culling". With them on you will see the same in in the 3d program as you see in the editor. You need to duplicate the faces and flip them to make a double sided object.im also working with tree's , if you go 1 side of the tree it looks fine but go the other & it totally dissapears any ideas ?
Here is also some more info on tree naming and how to setup the objects. I suggest you read through all the main posts in that thread.
http://www.racedepartment.com/threads/proper-technique-in-track-making-plus-tips.122794/#post-2397224