LilSKi
Well-Known Member
It's 'donationware' but it's old ZandvoortHi Luchian,
Yeah, the person I am helping wanted the 67-7?? version. The layout is different. The Kunos version is awesome!
http://www.racedepartment.com/threads/sandevoerde-f3-classic-tracks.138342/
You don't need to bother with objects unless you want to. Flickering is usually cause by Z-fighting. Two planes that face the same direction are too close to each other. So when at a distance the two planes fight each other and flicker.@LilSKi : You must be anticipating my next question. If through conversion or whatever the track mesh is low poly with broken nodes/vertices, triangulation, what about objects like buildings? They don't need extra polys like for a smooth track, but would they not also need to be cleaned up for better textural graphic display/performance? I'm just wondering if this is why converted tracks have "flickering" objects???