Aha. They are in small letters. But I will have to fix it in a bit...supper time here now.Are starting with AC_START_0
Also make sure it is ALL IN CAPS![]()
Thanks @luchian . The track is a little bumpy as well. My goal was to convert a car and document; with screen shots; the process. A conversion that should have taken 30-hour took all dayShaders are very very bright for the moment. This makes the colors look washed-out.
Kill the specular, and play with diffuse and ambient a little bit. It makes a huge difference.
How big do you have those spawns? I have a cube of cca 1.5m in length. Had the same problem in Estoril (with same spawns).Normalize scale for the spawn object ?
Or wrong scale for the entire track ?
I have seen the other situation, they were like 10m high, and it was a problem with the scale at export.
They might be linked to world detail, in Options, if I'm not mistaken. Set it to max, or close to.Ok, will check the size.
Btw, how come I don`t see theselipop men? On any of the track? How to turn them on?
Not refering to the actual size, but the scale (must be scale 1). Something like Xform in max, I believe.How big do you have those spawns? I have a cube of cca 1.5m in length. Had the same problem in Estoril (with same spawns).
You can have 1000 textures in the texture folder. The editor will only pack the textures used.kseditor Questions
1. There is an option to backup unused texture/files. I assume this culls unnecessary files.
2. Some tracks have multiple models (kn5 models). What is the purpose/benefit?
Cheers
Nothing on the track setup that I know of. It is something they figured out in minorating.I have a question, is it up to us track makers to define the pit exit white line? On some servers online I noticed I get penalized (or at least noted) that I have driven over the white line out of pits? Do we have to specify that, or is this up to server or something?
Spawn objects are simple. Just have to rotate them the right way. Z in the direction you want the car to go an Y up. Easiest to set the transform orientation to local to see which way things are headed. Same goes with timing objects X crosses the track and Z in the direction you drive.@luchian
Do you think it is feasible to make available a standard set of pit/start/timer etc. objects for download and a discussion on how to best insert them? This seems to be hit-or-miss with me as I borrow from tracks and does not always work. Or is it just me. I understand (I think) how they work, but there are times they do not.
Cheers
As long as the scale is set to 1 it doesn't matter what the object is or what the size is. At least when using blender that is.And for the spawn object, at least for the PIT_X objects, make sure they re pure squares, else you will have smaller Lollipop guys. I had this issue, and just couldn`t figure it out for a long time.