Actually I'm a chef with a coder/modder background, meaning my free time is very limited but I'm not used to doing things halfway. I'm grateful I have access to max and I'm learning quite fast, but thanks to RTB and 3dsimed I've known AC's work standards, meaning I can mostly focus on them, and thanks to all of you I've already got a lot of tutorials, tips and perfect kseditor shader values, wich I'm grateful for. I'd never expect to reach these results this fast actually, but that doesn't mean I wanna rush. I'm doing the final part of the uphill with a reference picture in the end, since google heights are working and I lived there for 20 years, I don't really need the google texture, and the third and last layout will reach my profile picture, a road where bikes are interdicted because of street racing in the 90s. What I'm really having problem with are buildings, I know how to group them and I know how to collapse materials, but I don't find tutorials about modeling them the right way. In sketchup they come out too "heavy" since I have to do ~50 of them right? If any of you can point me in the right direction I could have a beta in 2 weeks.