eg01st
Member
I had exactly the same problem. Car kept flying no matter what I did.I use 3d max to make the track. I try to change the Y in the direction I want the car to go, but nothing changed. I let Y up and Z in the direction I want, the car fly away. How can I set the start direction of the car?
Solution was something like this:
1. Create a Dummy or a Box 1x1x1 meters, 1 meter above the ground in Top perspective.
2. Don't change anything - Max fbx exporter will set Y axis to top.
3. Open track in ksEditor and see if cars spins now, even if it's not facing the right direction.
4. If car stays on track still, but is sideways, just rotate the whole track in MAX scene, that was a cheap trick but worked for me.
Anything else - rotating box and rotating pivot just wasn't working out. It was like ksEditor wants to car face in a certain direction.
My track is published here:
https://www.racedepartment.com/downloads/roller-coaster-race-circuit-test-release.23770/
Ask if you need more help.