AndreaTadde
New Member
The 0.01 is reffered to the scale that blender asks when exporting to FBX, I apply scalings to all localyou maybe for scaling accidentially put in:
x=0.01
y=0.01
z=0.1
?
Edit: Scale 1.0 works with Apply scalings -> FBX All
The 0.01 is reffered to the scale that blender asks when exporting to FBX, I apply scalings to all localyou maybe for scaling accidentially put in:
x=0.01
y=0.01
z=0.1
?
import bpy
objs = bpy.context.selected_objects
for o in objs:
me = o.data
me.use_auto_smooth = True
# Normal custom verts on each axis
me.normals_split_custom_set([(0, 0, 0) for l in me.loops])
# Set normal for selected vertices
normals = []
for v in me.vertices:
if v.select:
normals.append((0, 1, 0))
else:
normals.append(v.normal)
# make csn's all face up.
me.normals_split_custom_set_from_vertices(normals)
Doesn't seem to work, same problem. The older maps did use the cam and light and that worked for some reason.dont export camera, light and that nurbspaththing
Very confused, please share an image of your issuehi guys
I am currently learning how best to use grass fx. to assign different values to certain areas, I decided to first define them with meshnames. Unfortunately, this creates a sharp shading edge that does not look pretty. I have 2 Questions About this: is it possible to use two objects , or more, so that they are shaded as 1 object? the other idea is to put another mesh that is invisible and without physics on it. would such a mesh affect performance?
edit:i use blender
ok, but why are you creating new meshes for grass fx? adjustments can be made through the ini file.the idea was to dublicate the three meshes for grass fx adjustments without physics and invisible.and keep the visual mesh in one piece.or make the shading act like they are one object.
Seems like a lot of unnecessary work. Meshes is not better than materials if the track is built correctly. Is this your track?to define different [GRASS_FX_ADJUSTMENT_...] for different areas.that was my first starting point to do that.and to make that by MESHES = xxx is better than MATERIALS = xxx.
Interesting. I will look into that, thank you!probably you need this (some posts above)
https://assettocorsamods.net/threads/build-your-first-track-basic-guide.12/page-69#post-14657