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TUTORIAL Build your FIRST track - BASIC GUIDE

luchian

Administrator
Staff member
I understand, but it's a bit more complex than that. Moreover, when we are speaking about San Andreas which would be ripped content.. and I personally don't support that :nerd:. Even leaving aside the ethical issues, a track like that would be quite tricky to get into AC. Not as in impossible, but as in lots of work.

I would propose however, to start with a very simple track, made by you in 3dsmax for example, in order to understand the basics and see it in-game. When you will manage to do that, step by step, you will later be able to counter most of the problems because you will understand the process behind.

After that, what you do privately on your own PC it will only concern you :).
 

tkp12

New Member
I understand, but it's a bit more complex than that. Moreover, when we are speaking about San Andreas which would be ripped content.. and I personally don't support that :nerd:. Even leaving aside the ethical issues, a track like that would be quite tricky to get into AC. Not as in impossible, but as in lots of work.

I would propose however, to start with a very simple track, made by you in 3dsmax for example, in order to understand the basics and see it in-game. When you will manage to do that, step by step, you will later be able to counter most of the problems because you will understand the process behind.

After that, what you do privately on your own PC it will only concern you :).
I have already made it work but with bad materials from 3dsmax. and the. It keeps crashing when i use 3dsimed as export tool.
 

tkp12

New Member
What is the size of your mesh ? (it shouldn't go over 65 k for single object)
I fixed it by using only AC_PIT_0, AC_PIT_1, AC_START_0, AC_START_1. Track works but its heavy on CPU and almost crashes my mediocre pc. I made sure track pivot was z-up and did the other pit boxes with y-up.

Does how to rotate matter? Can pit 1 be inclined while pit 1 can be 90 degrees straight?

But still the textures are badly done and they are on the wrong places because of 3dsmax reduce the number of materials from 12768 down to 1001 when importing and i dont know why it does that.
 

tkp12

New Member
like i said the textures and materials are badly placed and i dont know why 3dsmax keeps reducing number of materials when i import it which is the cause of the problem.

Murcielago is by me and not finished as you can see :)
 

Fabo.sk

New Member
Hi guys,

so I converted a track from rFactor2 (waiting for publishing permission, so I won't name), but I have a bit of a problem with the environment... I cant get the sky to be normal.

It looks vaguely as if sandstorm was happening, that is dull yellow, bright-ish. As a result, post-processing makes also the track rather dark, and not easy to see, and definitely not nice.

I've tried some stuff in ksEditor, and it looks rather normal in there, but when I export to kn5, it's always the sandstorm happening.

How do I fix this?
 

Pixelchaser

Well-Known Member
welcome,

have you per chance left the skybox from rf 2 in the model ? sorry if that is silly question.

also since nordschleife arrived in v 1.1.1 there are new fog settings that might be affecting it. ive not had a chance to play with that or if it is even adaptable.
 
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Fabo.sk

New Member
I don't think I did - the strange thing being that it looks rather OK in ksEditor, if a bit too overexposed in general.
 

Pixelchaser

Well-Known Member
I don't think I did - the strange thing being that it looks rather OK in ksEditor, if a bit too overexposed in general.
ks editor does look different to in game. and its good to have it overexposed in the editor itself. in game then gets all sorts of jazz added to it with post processing etc. im having a hard time replicating a typical shader used by kunos from morning till night. its superbly sensitive to any adjustments.
 
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Fabo.sk

New Member
So I took a picture to explain what I am seeing... as you see, the sky is basically off-white with a yellowish tint, and the track is quite dark. Note that it looks fairly normal if I look topside down as the exposure corrects when not facing the sky.
 

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Fabo.sk

New Member
Oh my. Do I now feel like an idiot...

All this time I thought "it can't be weather, I've driven a lot at Nurburgring and Silverstone over the weekend and that was fine"... except... it wasn't the same weather. it was online.

Changed the weather, now the track looks a LOT better. Well, lets try and remove the damage caused in the meantime...
 

luchian

Administrator
Staff member
Hey, looks like I've missed the party :). Glad it got sorted out, and hope you can get the permission for the conversion so we can also enjoy the track :)
 
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