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TUTORIAL Build your FIRST track - BASIC GUIDE

BlablaPaige

New Member
I'd like my track to be driveable in reverse, so if I understand correctly I should have this:

collision.kn5
track.kn5
standard.kn5
reverse.kn5

With 2 model.ini, one for loading the normal track and one for the reverse right?
 

chrisallen76

New Member
I'd like my track to be driveable in reverse, so if I understand correctly I should have this:

collision.kn5
track.kn5
standard.kn5
reverse.kn5

With 2 model.ini, one for loading the normal track and one for the reverse right?
in theory yes, but you'd need to set up the correct folder structure for the variations with seperate ui folders/json files.

I used KS_Brands_Hatch as a guide when I figured it out
 

BlablaPaige

New Member
Ok I see, it look a bit easier and more organized than I though
Well the material configuration might be a bit confusing still, but I think that will be the case till the end
Thanks !
 

Zac Zhao

New Member
I ran into this problem when I was creating the track myself. I can access it with Content Manager.exe, but I can't access it through AC games. Once I enter the game, I get an error. How should I solve it, my big brother.
 

Attachments

fughettaboutit

aka leBluem
ERROR: SURFACE NOT FOUND FOR OBJECT:1PITS_1.001

add a sections to "data\surfaces.ini" with
KEY=PITS


ERROR: InputDevice::initFF(), lpDirectInputDevice->SetProperty failed
and the main problem may be your controller is not set...
maybe a reboot helps or forcing a controller setting:
upload_2021-4-22_12-10-45.png
 

Attachments

fughettaboutit

aka leBluem
oh so you start in "Time Attack" mode? for that you need correct "data\overlays.ini", or track crashes, try practice or hotlap, hotlap is mainly used for recording ai...
Make a correct "overlays.ini" with this app .

edit: i read this from log lines 1477 ff.:
00007FF89B643B29 (KERNELBASE): (filename not available): (function-name not available)
d:\dev\dev_pc_master_race\acs\timeattack.cpp (91): evaluateTimeFromTrackSpline
 

Zac Zhao

New Member
Hello brother, my AC still cannot run. Now I have a new problem. After I finish the track, there will be a cut at a specific place, but I am running normally. May I ask how to solve this problem?
 

ElectroEsper

New Member
Hi,
Was wondering, is there any tutorial on how to texture your track? (Blender)
My texture always end up smeared and in all direction.

Leads me to believe my mesh overly curvy.

What workflow do you guys use, do you make a simple main track layout and add extentions after?

have a nice day!



 
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BlablaPaige

New Member
Not sure to where to ask this but, is somebody know where I can find good bush texture? I only have 1 that work properly and I'm really fed up of searching google image and bank image that don't even do proper transparency
Thanks
 

sickopaul

New Member
hi guys, any mini tutorial to add lines on a track? like escape roads. I've been trying to do it for a track because we will run a league race there soon, anybody can help me? thanks
 

Johnr777

Moderator
hi guys, any mini tutorial to add lines on a track? like escape roads. I've been trying to do it for a track because we will run a league race there soon, anybody can help me? thanks
This is a little too vague... Can you elaborate on what you need? Runoff areas?

You'll need to import the existing track into a 3d modelling software, which im assuming you did?
 
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