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TUTORIAL Build your FIRST track - BASIC GUIDE

sickopaul

New Member
This is a little too vague... Can you elaborate on what you need? Runoff areas?

You'll need to import the existing track into a 3d modelling software, which im assuming you did?
yeah, using 3ds max atm because I prefer it over blender. What I am trying to achieve is to add whitelines on track zones where usually there are none.

Take that escape road at T1 in Barcelona this year as an example.
2794086.0064.jpg


I don't necessarily need a new piece of tarmac, just a method to add whitelines on the track for runoff areas and escape roads.
 

Johnr777

Moderator
yeah, using 3ds max atm because I prefer it over blender. What I am trying to achieve is to add whitelines on track zones where usually there are none.

Take that escape road at T1 in Barcelona this year as an example. View attachment 6637

I don't necessarily need a new piece of tarmac, just a method to add whitelines on the track for runoff areas and escape roads.
Then you can either draw a spline, or take on from the edges of the road, and sweep it
 

sickopaul

New Member
Then you can either draw a spline, or take on from the edges of the road, and sweep it
but how to actually get it sitting precisely on the road surface? I am aware of Z fighting, but that could be solved easily, but what if I wanted the spline to follow exactly the road surface for example from the entry of eau rouge to the exit?
 

pppizzzaaa

New Member
Hi, I am trying to build my first track by following this guide. Things went smoothly until when I tried to test it in game (i tried launching in CM and AC, same result), this message popped up.


So I tried re-making the track. Changing all the texture from .jpg to .png, scaling down the track model in blender, reinstalled the SDK editor. Yet, the same messaged popped up.

I have searched this thread using this forum's search function and nothing about damaged track main layout are found, nor did relevant result are found by googling.

I have no idea what is the cause of this error but I wonder if the weiredness of my SDK editor had something to do with it, due to the weird shadow here:


the Material:



(Since the track is simple, all my materials have the same setting)

Also, here is the crash-log(from log.txt):


The error may also be caused by my lazy modeling so I have attached the .blend and .fbx files down below to see if it would help solving the problem here.

Thank you for reading and helping me fix this error.
 

Attachments

Is the external audio method using a path in audio_sources.ini working anymore? I read that you'd need to create an FMOD sound bank, which i have no idea how to do at all. Are there any tutorials that tell me directly what to do to just get external audio sources done?
 

Markipol

New Member
Hey everyone, thanks for the amazing tutorial thread. Basically the only full guide on how to do it.

Anyway, I'm having trouble with my spawn points (at least I think that's it). It's just the classical "wheels missing" error. I have the spawn points oriented right (Y up, z forward), and they are empties so it's not scaling or material. I've uploaded a zip with the blender files, editor files and actual track in game.
https://mega.nz/file/HR0WmSSL#PkF1TTgECqfpfsMyhWQY5P4jaSjvPKqh27imb1E_BDc


Thanks for your help :)
 

JrC

Active Member
Hey everyone, thanks for the amazing tutorial thread. Basically the only full guide on how to do it.

Anyway, I'm having trouble with my spawn points (at least I think that's it). It's just the classical "wheels missing" error. I have the spawn points oriented right (Y up, z forward), and they are empties so it's not scaling or material. I've uploaded a zip with the blender files, editor files and actual track in game.
https://mega.nz/file/HR0WmSSL#PkF1TTgECqfpfsMyhWQY5P4jaSjvPKqh27imb1E_BDc


Thanks for your help :)
 

Markipol

New Member
Thanks, that partially worked! I kind of have it working... But it still glitches initially in the setup screen. And sometimes the car ends up on its roof and you can't drive it. Any ideas? Thanks a lot for the help so far though :D

Edit: I feel like it could be something to do with the "Use Space Transform / Apply Transform" options of the FBX exporter. What settings should you be using in 2.93.1? Thanks again.

Edit 2: Got it working fully. My problem was I was using -Z Forward on the FBX Export instead of Z Forward. Here are my settings that are working on Blender 2.93.1

 
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