Try recreating the texture?I´ve checked. The normals of that geometry are facing up, as they should. It´s maybe some issue with the export of the dds of maybe the settings in the shader inside kseditor... don´t know.
Try recreating the texture?I´ve checked. The normals of that geometry are facing up, as they should. It´s maybe some issue with the export of the dds of maybe the settings in the shader inside kseditor... don´t know.
I also tried that. Is there any written guide or something to create alpha textures like these?Try recreating the texture?
Having a look at how a Kunos track is made, can usually save you a lot of time googling
Read the first page of this thread?Hello, im having a problem with pits. everytime i enter the game my car spawns at x0 y0 z0.
I have these cube names,
AC_PIT_0
AC_PIT_1
AC_START_0
AC_START_1
PLS HELP :')
Is cube orientation important enough to make my car spawn at x0 y0 z0 if not done right? I usually skip rotating the cube, mb thats the problemRead the first page of this thread?
We also need more details... cube axis orientation correct? Is the road the car spawning on named correctly? 1ROAD, or 1PIT, etc...
Everything thats important is explained on page 1. Skipping things is not the correct way to create content for ACIs cube orientation important enough to make my car spawn at x0 y0 z0 if not done right? I usually skip rotating the cube, mb thats the problem
Ah, makes senseEverything thats important is explained on page 1. Skipping things is not the correct way to create content for AC![]()
Maybe dont use ksEditor for that, but this instead.So I´m having a lot of problems with the AI line. To be precise with trying to set track cameras. I´m supposed to set where I want the start/end of any cam by clicking in the AI line. Problem is, when I click the AI it picks a random point, sometimes it more or less sets itself at the correct place, sometimes it does nothing, sometimes it sets a mark somewhere far from correct. It´s driving me crazy.
And yes, my road mesh is set in the 0,0,0 origin and the local axes are correct (y up, z forward).
EDIT: Found the solution. There seems to be something tricky in the fbx export for, apparently, any software. Just load the kn5 into 3dsimed and export as fbx. Load the new fbx into kseditor and load also the ai line. It will work just fine. When you have your cameras all set, you can delete the fbx, since it was just a temporary file to make the cameras work.
Wow... didn´t know about that. Looks like a simpler solution than kseditor. I will definitely have a look on that.Maybe dont use ksEditor for that, but this instead.
Use "new auto 'camera....' ".
View attachment 7442
And maybe CamInfo after that to refine individual cams.
Oh you found a solution, nice!
Duplicate geometry? this could happen if you have 2 road meshesHi, I´m porting the applevalley speedway from rfactor2 to AC and it´s going very well, almost finished. The only thing is the road is way too bumpy. You can see the suspensions going up and down like it´s a stone road or something.
I´ve checked the geometry and it´s all flat and smooth, there isn´t any strange value in the surfaces.ini and the 3d objects don´t have any extreme position.
I´ve checked. There is no duplicated or overlapping geometry. I cleaned in Blender just to be sure, and it´s ok. All the transformations are applied in the model, etc...Duplicate geometry? this could happen if you have 2 road meshes
The LOD system is simpler for tracks, you use the LOD IN and LOD OUT parameters in kseditor.Hi, I'm currently making a track following this tutorial. It works like a charm! Only problem that I have before posting my track here is that, currently it's quite heavy to play on. I've tried my best to make a good tribune models without making it having too much polygons but still it renders my track laggy. Judging by some of the senior folks around here maybe my track won't be as much as heavy as I'm currently playing on but still, just in case.
So I checked for solution and I noticed that you can apply LODs in Assetto Corsa. But what I've seen so far are for the cars. Can we also apply LODs for tracks? Is there any guide to do it? thx