It might not unpack bigger KN5s correctly.better way to unpack:
hold shift and double click the kn5 in Windows-Explorer, ContentManager will unpack it
you need this:
View attachment 8095
and this
View attachment 8096
Wich file should i write it in? Im really new in this modding thing, so if my mesh name for example 01Wall, then what should i write in wich file to disable that object?
but i have to convert that from ascii to normal fbx i guess, so blender can handle it. And if is do that and import it to blender than the scales are right? i mean when i export it to kseditor, the scales have to stay in 1.00? or what?
yeah but its invisible, and its a track, and i guess i cant "preview" tracksif you already know the mesh-name, text search the track folder, in one of the ...kn5 files
01Wall --> WWWall
basically you must remove the number, which makes it 'physical'
if you dont know mesh-name, use CSP Object-Inspector
Throw the KN5 in the exe and it will give you the FBX to import... not much else to it, its in a format blender will readbut i have to convert that from ascii to normal fbx i guess, so blender can handle it. And if is do that and import it to blender than the scales are right? i mean when i export it to kseditor, the scales have to stay in 1.00? or what?
yea you are right sorry i was fast, i will try when i get the chance, thank you guysyou should still be able to click it, even when invisible, try before you complain
and if its already hidden, then you just need to find its name, use hexeditor, done
so i should rename it anything but walldamn, now i remember, if there is 'wall' in the meshname, it will still be physical!
so you should overwrite/rename:
01Wall -> wwwwll
so this could work?yes and the next thing i want to do is to make it driveable, and down the highway too, if im correct i have to rename them to 01 ROAD for example? to make them phisycal