Thanks for help!
I fixed the texture problem.
Noob being I was UV tilting the bitmap (png) in material editor....Instead of adding UV XForm modifier on top of the loft.
Road texture works in ks editor perfect.
I have run into another issue now.
When loading up the track in kseditor.
Plane (just random grass texture) is okay.
But track (loft) is below the track grass texture in ks editor. Somehow I have messed up the orientation in ks editor.
In 3ds max,
I have plane set at 0,0,0 (x y z)
I have road set at 0,0,0.5 (x y z)
Sorry this is really basic concept questions
if I set road at 0 , 0 , 0 and plane 0 , 0 , 0 than they blend together.
So I moved road up a bit in 3ds max so its on top of the plane.
However in ks editor road is below track. .
edit: NVM scratch that.
I fixed it.
Have to flip the element (road) loft to work in kseditor.
So far got to here

.
Now need to learn how to add spawn and timing objects.