Portland12345
Member
I have some more questions now that I am ready to create something that is worthy to drive on.
If I am to build this old airport runway (there is on left side road course that will be built later on)
Would I separate the sections into pieces for texturing uvw unwrap?
I read the thread here and I understand that there should be physical mesh with really high detail vertices (in kseditor render to be set false)
With actual texture road low poly being on top of physical mesh.
I am just wondering how would I tackle texturing this 2 KM long runway.
Thanks.
If I am to build this old airport runway (there is on left side road course that will be built later on)
Would I separate the sections into pieces for texturing uvw unwrap?
I read the thread here and I understand that there should be physical mesh with really high detail vertices (in kseditor render to be set false)
With actual texture road low poly being on top of physical mesh.
I am just wondering how would I tackle texturing this 2 KM long runway.
Thanks.
