• Dear visitors,

    The email issue has been finally solved.
    Thank you for your patience and happy browsing.

    Team ACM.

TUTORIAL Build your FIRST track - BASIC GUIDE

Kuba.exe

Member
Oh, ok

I've seen a YT video where pit area was named "PIT", so I thought I can do so too. Anyways, I have changed the name from "PIT" to "ROAD"... and it still doesn't work (same thing, moves me back to menu).

I'll try deleting ai now and see if it works
 

Kuba.exe

Member
Hey

I was wondering... Is it normal that everyting in my editor is black and white? My textures have colors, and I can see them in game. Is there any way to restore the colors? This is not a very bad problem, but I don't think this is how editor normally looks.

Also, the lap time is not measured correctly on my track. I have two entities named AC_TIME_0_L and
AC_TIME_0_R, but when I drive between them, the time does not reset. It keeps going until I restart the session. Is the naming right? If it is, what else can be wrong?
 

LilSKi

Well-Known Member
Go to Utilities, Data editor and choose your default weather and pp filter. I suggest natural pp filter at all times given it has a fixed exposure.

For timing you must cross the X axis of the objects with the Z axis pointing forward.

upload_2017-6-3_16-25-26.png
 

Kuba.exe

Member
Hey

I have a rather weird problem now.

I am unable to open my fbx exported from blender. I spent some time building the surrounding of the track. It has gained some complexity, but I don't think it's enough to make AC track editor crash.
 

Kuba.exe

Member
I don't have any. After clicking "open fbx" the loading bar appears. After a while the app stops responding and closes.
 

Kuba.exe

Member
I have tryed removing different shaders from imported objects, and applying modyfiers, or removing certain objects, but It still does not work. The map has almost reached the state it had before this error occured.
 

Kuba.exe

Member
I have removed all new objects and editor can open the track... something must be wrong with one of them, I'll do some experiments to see which one is flawed.
 

Kuba.exe

Member
So, the flawed object is a stack of tires (four of them, placed on top of one another). When I make some of these piles into one object, the fbx does not open in the editor. When I keep them separately, it does, but the UV mapping is messed up (it was ok back in Blender)

I need these tire barriers to use them as a wall of my track. Is there any specific way to make them?
 

Kuba.exe

Member
Accually, I have tried both (placing them individually, or with array modifyer). In both cases, If their number was bigger than just few, the fbx refused to open. When I kept only about 5 piles, it did, butthe textures displayed incorrectly (it looked different in Blender and KSeditor). I believe there must have been something wrong with the mesh itself. I'll try making new tire model, maybe it"ll work this time.

This is how my corrent model looks like:
 

Attachments

LilSKi

Well-Known Member
Well for one that is a pretty wasteful tire wall. That look can be accomplished with a simple cylinder with a texture with a normal map. Second you should not be calling that 3WALL. A simple box should surround them and that should be called 3WALL and be set to non renderable in the editor.

Other than that I have no idea why that would cause the editor to crash other then vertex limits. But you usually get a warning for that.

Screenshot_a3dr_lambo_diablo_se30_jota_bridgehampton_5-6-117-19-32-17.jpg


How it should be setup. The box is the actual wall. Tires are visual.
tirewall.JPG
 

Kuba.exe

Member
In that case, do You know where I can find suitable texture (website or other source) ? I've done some searching, but found no decent quality texture with normal map.
 

luchian

Administrator
Staff member

Kuba.exe

Member
Hey

If I want to create a simple, invisible box wall surrounding a more complex shape, what texture is the collision box supposed to have? Should I assign no material at all, find a fully transparent texture on the internet, or use a special shader for that purpose?
 

luchian

Administrator
Staff member
It will have to have a material, or it will give an error in SDK. Just chose any (simple) material from your scene and use that. You don't even need UV mapping since it will not be visible.

Sent from my phone using Tapatalk
 
Top