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SOLVED Camera facing crowd transparent

Romeo Curzi

New Member
Hi,

on my new track there's some sort of problem with camera facing. On the grandstand on the main straight the people are invisible, you can see the outline and shadow but not the texture.
Screenshot_rss_formula_hybrid_2018_s1_tilkering_20-0-124-11-28-40.jpg

Idk why this is happening, I already tried to change the name of the object and also the texture. (I'm using the texures from the base game)

In the camera_facing.ini the code should be right:

[CAMERA_FACING_3]
SURFACE=camerafacing_1_KSLAYER5
ELEMENTS=4000
SIZE=0.8,1.4
TEXTURE=content/texture/people_sit.dds
TEXTURE_ROWS=3
TEXTURE_COLUMNS=7
SHADED=1
DIFFUSE=0.022,0.022,0.022
AMBIENT=0.075,0.075,0.075

On other grandstands it works perfektly
Screenshot_rss_formula_hybrid_2018_s1_tilkering_20-0-124-11-32-38.jpg

Here are also the planes in blender:
Bild_2024-01-20_113336449.png

Are there too many?
 

Attachments

Johnr777

Moderator
Hi,

on my new track there's some sort of problem with camera facing. On the grandstand on the main straight the people are invisible, you can see the outline and shadow but not the texture.
View attachment 8288
Idk why this is happening, I already tried to change the name of the object and also the texture. (I'm using the texures from the base game)

In the camera_facing.ini the code should be right:

[CAMERA_FACING_3]
SURFACE=camerafacing_1_KSLAYER5
ELEMENTS=4000
SIZE=0.8,1.4
TEXTURE=content/texture/people_sit.dds
TEXTURE_ROWS=3
TEXTURE_COLUMNS=7
SHADED=1
DIFFUSE=0.022,0.022,0.022
AMBIENT=0.075,0.075,0.075

On other grandstands it works perfektlyView attachment 8289
Here are also the planes in blender:View attachment 8287
Are there too many?
Is that grandstand using an alpha shader?
 

Johnr777

Moderator
No the grandstand with the seats doesn't and neither the mesh for camera_facing.

Also for more clarification the mesh in the last pic isn't the same as the blue seats.
You can’t really do much with the crowd facing planes, in fact… they are set to render = false

See if the grandstands mesh has the transparent flag set to true or something
 
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