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QUESTION Can a .kn5 include more than one rigged models?

TheNuvolari

New Member
Hey everyone, I'm still figuring out how to get the an animated pit crew into AC but as soon as I fixed the deformed models there is another;
I set up these 4 handsome lads having a nice idle animation:

(All meshes & rigs origin points are at 0,0,0 as the modding pipeline suggests.)

But right when they are in ksEditor:

In case the pictures don't load: https://photos.app.goo.gl/J59yhWe7Xnmk8Kwq7
https://photos.app.goo.gl/fhkNZNuqQbDuAuWK7
They are at the same position, and play the same animation despite all 4 have unique animations. If I move any of them or just the rig backwards they deform badly as seen in my last thread. Adding a dummy/empty to each separate object doesn't help.

So is it even possible to have more than 1 rigged model in a single .kn5 file or it's simply not supported?

Thank you in advance for the clarification!

P.S. I can include the .blend file if someone wants to take a look.
 

Johnr777

Moderator
Its definitely supported.

I'm not quite sure on how to do this in Blender, but in Max, all 4 models would need a dummy. Since thats what you call independently in your CSP config... (maybe thats why they all do the same thing and at 0,0,0?)

Is this going to be an independent thing or for each track?
 

TheNuvolari

New Member
Its definitely supported.

I'm not quite sure on how to do this in Blender, but in Max, all 4 models would need a dummy. Since thats what you call independently in your CSP config... (maybe thats why they all do the same thing and at 0,0,0?)

Is this going to be an independent thing or for each track?
Hi John, dummy is called empty in Blender, when I gave all the 4 guys 4 different empties they were still in the world origin 0,0,0 position. This mod would replace the pitcrew.kn5 from Objects3D folder, not for track mods.
 

Johnr777

Moderator
Hi John, dummy is called empty in Blender, when I gave all the 4 guys 4 different empties they were still in the world origin 0,0,0 position. This mod would replace the pitcrew.kn5 from Objects3D folder, not for track mods.
Ah gotcha, unfortunately I never tried anything with pitcrew
 

fughettaboutit

aka leBluem
Hi John, dummy is called empty in Blender, when I gave all the 4 guys 4 different empties they were still in the world origin 0,0,0 position. This mod would replace the pitcrew.kn5 from Objects3D folder, not for track mods.
remove/backup/make new two files:
pitcrew.ksanim
pitcrew_Left.ksanim
 
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