TheNuvolari
New Member
Hey everyone, I'm still figuring out how to get the an animated pit crew into AC but as soon as I fixed the deformed models there is another;
I set up these 4 handsome lads having a nice idle animation:
(All meshes & rigs origin points are at 0,0,0 as the modding pipeline suggests.)
But right when they are in ksEditor:
In case the pictures don't load: https://photos.app.goo.gl/J59yhWe7Xnmk8Kwq7
https://photos.app.goo.gl/fhkNZNuqQbDuAuWK7
They are at the same position, and play the same animation despite all 4 have unique animations. If I move any of them or just the rig backwards they deform badly as seen in my last thread. Adding a dummy/empty to each separate object doesn't help.
So is it even possible to have more than 1 rigged model in a single .kn5 file or it's simply not supported?
Thank you in advance for the clarification!
P.S. I can include the .blend file if someone wants to take a look.
I set up these 4 handsome lads having a nice idle animation:
(All meshes & rigs origin points are at 0,0,0 as the modding pipeline suggests.)
But right when they are in ksEditor:
In case the pictures don't load: https://photos.app.goo.gl/J59yhWe7Xnmk8Kwq7
https://photos.app.goo.gl/fhkNZNuqQbDuAuWK7
They are at the same position, and play the same animation despite all 4 have unique animations. If I move any of them or just the rig backwards they deform badly as seen in my last thread. Adding a dummy/empty to each separate object doesn't help.
So is it even possible to have more than 1 rigged model in a single .kn5 file or it's simply not supported?
Thank you in advance for the clarification!
P.S. I can include the .blend file if someone wants to take a look.