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QUESTION Can I edit one part of an engine sound?

Ep1c

New Member
Okay, I had the same problem even when I built my first soundmod.

Here is the short version of what you have to consider everything when exporting the BANK.

1. Export from FMOD bank and guid.

2. Edit the GUID like this:

{431fb779-148d-4b16-aaab-52eeb2c65640} event:/cars/yourname/backfire_ext
{b3bfdbea-1234-4187-a7ae-7d4cdd7733d9} event:/cars/yourname/backfire_int
{806844fc-8742-49c4-a2af-b50000eb2dc1} event:/cars/yourname/bodywork
{778ebd3c-e5df-47f9-a7b4-6f90b0ee4628} event:/cars/yourname/door
{da730ab5-fac8-4053-bcbc-e5e9aad62318} event:/cars/yourname/engine_ext
{b0b4d0ad-e7f6-43d2-bb85-ce578a596b96} event:/cars/yourname/engine_int
{79068e60-2e68-4071-9b16-109ebe9b3393} event:/cars/yourname/gear_ext
{0ee188c3-98f4-4572-bde3-6cadcc14d51b} event:/cars/yourname/gear_grind
{1d030c53-1d77-44e8-8586-b6fe5a5dc5dd} event:/cars/yourname/gear_int
{b6820ea4-617d-48c1-8cd3-2e4ca8cbea7c} event:/cars/yourname/horn
{08efac47-cc16-4a10-b73e-fed5a2bf9320} event:/cars/yourname/limiter
{38362039-2075-4eb9-91e5-6200f9f1d4e3} event:/cars/yourname/skid_ext
{ea46972e-8594-4a54-976f-01688943c0d4} event:/cars/yourname/skid_int
{ea3b8f58-f2d6-4d02-bf92-85461b3d3888} event:/cars/yourname/tractioncontrol_ext
{fcff67ea-f037-4a55-b5d4-a4dc6e337dbb} event:/cars/yourname/tractioncontrol_int
{089793a6-e7a3-4262-806d-4ff0281406f8} event:/cars/yourname/transmission
{c76e2923-cf98-425c-9c4e-22a20ac0891f} event:/cars/yourname/turbo
{cfb442dc-daca-4705-bec1-caf7dd4bfabf} event:/cars/yourname/wheel
{19c17954-1109-4225-b81e-fff635faa85a} event:/cars/yourname/wind
{08f6ba78-f576-4f9f-a232-47657d5fec19} bus:/
{9e2b6406-bcd0-4f61-92a5-b3e5d68d4b97} bus:/grp_backfire_ext
{477be05a-5cbd-468a-b1d8-637af58bba28} bus:/grp_backfire_int
{b3c3876b-83aa-45d3-b43a-125adcb9a753} bus:/grp_bodywork
{f915798f-0669-4379-b31a-6ec19e8af0ea} bus:/grp_collisions
{559b9037-dd6c-4120-9373-477d07717f9e} bus:/grp_door
{5206e42b-ae8f-49f6-b059-d613b2947b49} bus:/grp_engine_ext
{db9dca15-49f5-4c00-93ca-e76ccaf1160e} bus:/grp_engine_int
{c9a0a35d-dcc0-4002-ae01-5487466de9f8} bus:/grp_gear_ext
{f09ce222-1e68-42a9-9e16-fcb45004fcb3} bus:/grp_gear_int
{c89669bc-901a-4b52-91b7-46a85014ee0d} bus:/grp_horn
{37b936f8-165c-484d-a2f5-d06ae99a0822} bus:/grp_limiter
{81c0ee3a-2fd8-4e25-b775-eb7845ca644f} bus:/grp_skid_ext
{37bf169d-f171-4af4-a924-d65a1f998264} bus:/grp_skid_int
{ce5395d1-28c9-4dcc-90bd-051528b365d3} bus:/grp_surfaces
{9d0c46e7-d738-480e-8d5f-b5fb315a701a} bus:/grp_tractioncontrol_ext
{dcf6df4b-a019-4819-97e4-d1b3ed67e4b1} bus:/grp_tractioncontrol_int
{dba03e3d-9c12-43da-a5b9-9c79b7673c7f} bus:/grp_transmission
{35927822-c7cf-43ab-b6a2-447a4386450e} bus:/grp_turbo
{b7b6c398-22ee-465a-a6df-42861188e195} bus:/grp_wheel_closed
{208daf59-324a-4a13-994e-d284dac196ce} bus:/grp_wheel_open
{bec567db-3040-4ca9-82f7-75f072ab68c8} bus:/grp_wind_closed
{1c1f5d35-07d5-4d6f-b916-cd0eb4adfd60} bus:/grp_wind_open
{94f04703-a92c-49cf-a097-734f3e79ec08} vca:/vca_engine_ext
{ff157bb9-ecc1-49da-ad82-5e42fecb2ac9} vca:/vca_engine_int
{f8b9d9e5-bd29-4a82-a1a0-66e8b9059ccb} vca:/vca_skid
{45401f11-f5bd-429f-afb6-710deda49e32} vca:/vca_surfaces
{a61eba16-8f14-4a39-8ffd-c573cfdc0dbd} vca:/vca_transmission
{185673e8-d3ed-434c-acd4-61c819bb209c} vca:/vca_wind
{4b92e6ce-e701-48dd-8dc2-cb371c15dbfe} bank:/yourname

Replace "yourname" with the name of the folder containing all the data, for example "ks_lamborghini_huracan_performante", and name the bank as well. Delete all lines of text in the GUID that do not match the above.

If it still has no sound, that was the case with me at the beginning, check if your FMOD version is compatible with your AC version. Is under "Assetto Corsa \ sdk \ audio / AC Audio Pipeline 1.X" at "The FMod Studio version used is:".
Oh I was using the latest version of FMOD and not 1.08.12
 

Ep1c

New Member
Just opened the file and it says there are errors. Now all the loops have no audio file assigned to them. I think I might just give up on this for now. I have no motivation. Thanks for all the help though. :/
 

Just Kauser

Active Member
Can you publish you project in the wrong Fmod Version here? I would be interested to finish it. not that the whole work was pointless.
 

Just Kauser

Active Member
Whatever you tried, you completely destroyed the project data, leaving only the assets. Well either revive or let die. Unfortunately I can not save anything. I'm sorry.
 

Just Kauser

Active Member
Ok, it works fine, but the result sounds a little bit different to the ingame sound, like FMOD Studio always do. Thank you for the tip.
 
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