LockeNessMotorsports
Active Member
Hey,
So long time no see and yes I'm still doing it well give up and come back to it after much frustration. Anyhow I'm nearly done I'm doing the last bits damn is this getting annoying.
So I'm trying to do my blending textures I'll post my textures and masks in a moment I have a one surface blend so I can mix two together I:e concrete to gravel etc and a road edge texture I did take from Kunos Laguna Seca.
So my surfaces blend textures are on a 2k sheet and 512 in width so baically 512x2048 and my road edge I did downsize to 512x4096 instead of their 384x8192.
I've masked everything properly lofted an extra mesh in maya over the surface of the track and grass, but here's my issue it has to be the shaders in ks editor and I can't figure it out for the life of me. So it seems if you use a ks per pixel on the surface and a ks per pixel at I use on the blend texture it matches if you match the diffuse and other values.
But the issue is as soon as it's a different shader you just can't match it and I'm confused my grass is a multilayer, road is fresnel nm and my dirt and gravel are multi map nm detail shaders I saw knuos use this in their tracks.
It's either darker or lighter and there's no getting around so I'm wondering how have kunos and others done it so it matches seamlessly.
Had an issue uploading images on phone, so here's Imgur link.
https://imgur.com/a/NaguU
So long time no see and yes I'm still doing it well give up and come back to it after much frustration. Anyhow I'm nearly done I'm doing the last bits damn is this getting annoying.
So I'm trying to do my blending textures I'll post my textures and masks in a moment I have a one surface blend so I can mix two together I:e concrete to gravel etc and a road edge texture I did take from Kunos Laguna Seca.
So my surfaces blend textures are on a 2k sheet and 512 in width so baically 512x2048 and my road edge I did downsize to 512x4096 instead of their 384x8192.
I've masked everything properly lofted an extra mesh in maya over the surface of the track and grass, but here's my issue it has to be the shaders in ks editor and I can't figure it out for the life of me. So it seems if you use a ks per pixel on the surface and a ks per pixel at I use on the blend texture it matches if you match the diffuse and other values.
But the issue is as soon as it's a different shader you just can't match it and I'm confused my grass is a multilayer, road is fresnel nm and my dirt and gravel are multi map nm detail shaders I saw knuos use this in their tracks.
It's either darker or lighter and there's no getting around so I'm wondering how have kunos and others done it so it matches seamlessly.
Had an issue uploading images on phone, so here's Imgur link.
https://imgur.com/a/NaguU