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SOLVED Car big in editor and missing pieces

cnmlt

New Member
Hello all. Sorry if this question is dumb, I'm totally new to AC modding. So I spent a bunch of time making a model in blender, ensured the scale was meters (the car is 4.7m long), exported it as an fbx, loaded into the kseditor and it's huge. So huge that fog appears on the other side of the car. Furthermore, bits of meshes on my model are just missing. Some are invisible from the inside (which is a problem as my car is full of vents and stuff you can see into) and others are invisible from both. I'm unsure if these problems are related, or if the second one has something to do with textures/materials or whatever. Any advice would be appreciated.
 

Hydrag

New Member
Yeah that size problem drove me crazy as well. I'm using 3ds Max and I haven't found any other way than permutating all possibilities. I think it's importing it in Inches but exporting it either in meters or with an automatic scale factor. Even if you had the sizes correct in your 3d software it would export it to another size. I basically created one file where the overall sizes matched and then always imported the cars into that scene.

About your parts being transparent this can have many issues. If it's from another game or from Kunos the usually have one sided object only. This means only one side has a texture while the other side is fully transparent. Hence you often see two layers close to each other, one that is on the outside like your car paint and when you delete that layer you get like a black representation of your chassis with the color on the inside.
So if that's the case I haven't found any other options yet than simply copying the outer layer and making it a few percent smaller. By flipping normals (I don't know how that works in blender) you can change the side that has color.

If the object was created in Blender it should appear black as long as you haven't added any texture maps in ksEditor. So if it appears to be transparent there you might need to check your normals as well. It does happen somtimes when you model or you subtract different elements that you create sides that have flipped normals.

When you open ksEditor so your .fbx model to be more precise you have different tabs to choose from. I am not on my home PC right now so I can't check the names but if you choose the second tab on the upper left menu from scene to material and also the second one on the lower menu bar from Objects to Materials you should get to the materials. If you scroll through that list anything marked in red has no material added to it yet. So you can check if your missing ones are amongst these but usually if there is no material attached it will display them as black rathen then transparent.

But I'm also using the modded version of the ksEditor so it might be different in your case.
 

fughettaboutit

aka leBluem
unit settings for blender file:
upload_2020-8-24_13-26-47.png

export:
upload_2020-8-24_13-27-34.png

then i work with 0.01 as a 1 meter, maybe thats stupid, but working for me ;)
here a rectangle with measure (car-ground plane with wheels on corners)
upload_2020-8-24_13-32-42.png
 
Last edited:

cnmlt

New Member
Yeah that size problem drove me crazy as well. I'm using 3ds Max and I haven't found any other way than permutating all possibilities. I think it's importing it in Inches but exporting it either in meters or with an automatic scale factor. Even if you had the sizes correct in your 3d software it would export it to another size. I basically created one file where the overall sizes matched and then always imported the cars into that scene.

About your parts being transparent this can have many issues. If it's from another game or from Kunos the usually have one sided object only. This means only one side has a texture while the other side is fully transparent. Hence you often see two layers close to each other, one that is on the outside like your car paint and when you delete that layer you get like a black representation of your chassis with the color on the inside.
So if that's the case I haven't found any other options yet than simply copying the outer layer and making it a few percent smaller. By flipping normals (I don't know how that works in blender) you can change the side that has color.

If the object was created in Blender it should appear black as long as you haven't added any texture maps in ksEditor. So if it appears to be transparent there you might need to check your normals as well. It does happen somtimes when you model or you subtract different elements that you create sides that have flipped normals.

When you open ksEditor so your .fbx model to be more precise you have different tabs to choose from. I am not on my home PC right now so I can't check the names but if you choose the second tab on the upper left menu from scene to material and also the second one on the lower menu bar from Objects to Materials you should get to the materials. If you scroll through that list anything marked in red has no material added to it yet. So you can check if your missing ones are amongst these but usually if there is no material attached it will display them as black rathen then transparent.

But I'm also using the modded version of the ksEditor so it might be different in your case.
Thank you very much! You were right about the one sided faces - I went into blender to view the orientation of my faces and it turns out many had flipped normals, causing them to be invisible. The problem wasn't with the materials or textures.
 

Fjodor42

New Member
I tried these setting but I cant get it to work everything I try it still exports the car way to big. I'm importing and fbx file from contentmanager.
Just did some experimenting and the problem seems to be with content manager sorry for the ping
 

Fjodor42

New Member
Il give that a shot tonight! i also saw something about fxb point size so I have a couple of ideas that might work! Thanks for the quick response
 
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