rfmx
New Member
I created a track but when i launched it in-game the car had 2 of it's wheels missing.

I guess the problem is related to the axis rotation of the start/pit block. It looks like the blocks are rotated correctly - Y up and Z forward as it was mentioned in the tutorial.
(the blender screenshot is a different track, the same thing happened)
These are the settings i use for exporting fbx:
.
What could cause the problem?

I guess the problem is related to the axis rotation of the start/pit block. It looks like the blocks are rotated correctly - Y up and Z forward as it was mentioned in the tutorial.

These are the settings i use for exporting fbx:
.
What could cause the problem?