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Caution Screen Light

peperichards

New Member
Hi Guys!

I`m just getting into Track Building and i need help regarding Caution Screens.
I'm talking about a Screen that blinks like at Road America.
I have a .ini file that looks like this:

[CONDITION_...]
NAME = RACING_FLAG
INPUT = FLAG_TYPE
LUT = (|0=0|1=0|2=1,1,0|3=0|4=0|5=0|6=0|7=0|8=0|9=0|10=0|11=0|12=0|13=0|14=0|)
INPUT_STAY_FOR = 1.0 ; in seconds
INPUT_CHANGE_DELAY = 0.5 ; in seconds
FLASHING_FREQUENCY = 16
FLASHING_SMOOTHNESS = 0.3
FLASHING_SKIP_OFF_STATE = 0
FLASHING_NOISE_AMPLITUDE = 0
FLASHING_MIN_VALUE = 0.0
FLASHING_SYNCED = 1
[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
VISIBILITY_LEVEL = 0
DESCRIPTION = digital racing flags
MESHES = yellew_screen0
KEY_0 = ksEmissive
VALUE_0 = 255,255,255,0.025
VALUE_0_OFF = 0
KEY_1 = ksAlphaRef
VALUE_1 = -193
VALUE_1_OFF = -193
CONDITION = RACING_FLAG


Any Help is appreciated
 

Johnr777

Moderator
Hi Guys!

I`m just getting into Track Building and i need help regarding Caution Screens.
I'm talking about a Screen that blinks like at Road America.
I have a .ini file that looks like this:

[CONDITION_...]
NAME = RACING_FLAG
INPUT = FLAG_TYPE
LUT = (|0=0|1=0|2=1,1,0|3=0|4=0|5=0|6=0|7=0|8=0|9=0|10=0|11=0|12=0|13=0|14=0|)
INPUT_STAY_FOR = 1.0 ; in seconds
INPUT_CHANGE_DELAY = 0.5 ; in seconds
FLASHING_FREQUENCY = 16
FLASHING_SMOOTHNESS = 0.3
FLASHING_SKIP_OFF_STATE = 0
FLASHING_NOISE_AMPLITUDE = 0
FLASHING_MIN_VALUE = 0.0
FLASHING_SYNCED = 1
[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
VISIBILITY_LEVEL = 0
DESCRIPTION = digital racing flags
MESHES = yellew_screen0
KEY_0 = ksEmissive
VALUE_0 = 255,255,255,0.025
VALUE_0_OFF = 0
KEY_1 = ksAlphaRef
VALUE_1 = -193
VALUE_1_OFF = -193
CONDITION = RACING_FLAG


Any Help is appreciated
I created the Road America one... Whats the issue with yours?
 

peperichards

New Member
So.. i made a simple plane with a yellow texture but it doesnt work.
Is it the material or the mesh that "blinks"?
also i just copied the ini file i think from road america (?) so i have no clue if that is all i need.
a little tutorial would be great ;)

thank you for the very very fast reply:)
 

Johnr777

Moderator
So.. i made a simple plane with a yellow texture but it doesnt work.
Is it the material or the mesh that "blinks"?
also i just copied the ini file i think from road america (?) so i have no clue if that is all i need.
a little tutorial would be great ;)

thank you for the very very fast reply:)
yellew_screen0 is the name of the mesh? spelled that way in the editor as well?

Doesnt matter, if you use MESHES, or MATERIALS. As long as they are defined right. Might also want to increase INPUT_STAY_FOR = 1.0 ; in seconds to maybe 10-20 seconds, otherwise it might be a quick flag situation and you dont see it light up.
 

quetillo

Member
[MATERIAL_ADJUSTMENT_40]
ACTIVE = 1
DESCRIPTION = warning lights RC1
MATERIALS =H_rp_ke ------here you put the material,
KEY_0 = ksEmissive
VALUE_0 = 360,100,100 -----color
VALUE_0_OFF = 0
KEY_1 = ksAlphaRef
VALUE_1 = -193
VALUE_1_OFF = 0
KEY_2 = ksAmbient
VALUE_2 = 0
VALUE_2_OFF = ORIGINAL
KEY_3 = ksDiffuse
VALUE_3 = 0
VALUE_3_OFF = ORIGINAL
CONDITION = TRABAJOS_CARRETERA2

[CONDITION_40]
NAME = TRABAJOS_CARRETERA2
INPUT = ONE
FLASHING_FREQUENCY = -5
FLASHING_SMOOTHNESS = .4
FLASHING_SKIP_OFF_STATE = 0
FLASHING_SKIP_DOWNHILL_STATE = 0
FLASHING_NOISE_AMPLITUDE = 0
FLASHING_MIN_VALUE = 0
FLASHING_SYNCED = 1
I go to AC and with the obetos inspector I select the material and add it, then it would be to change the color

I go to photoshop and look at the color wheel and 3 numbers come out and so I change the color.
 
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