Silentexecute
New Member
Hello,
I wanted to change the UV mapping for the curbs on Mid-Field Raceway (a custom mod track from Gran Turismo to AC) to make them more accurate to the original game (for personal use). To do this I exported the curbs.kn5 that came with the mod files to a .fbx file using 3DSIMED3 so that I could open up the .fbx in Blender. Once opened in Blender, I edited the curbs's UV mapping and touched nothing else. Then exported the file back as a .fbx and loaded that into 3DSIMED3 again. Everything looked great in the viewfinder and I saved it as a .kn5 file and replaced the curbs.kn5 in the mod's track folder. Once in game, the textures for the curbs were invisible but still had the physics so I believe it is a texture issue that arises somewhere along the exporting/importing process but I cant for the life of me figure out the problem.
Exporting the original curbs.kn5 to fbx for use in Blender
Before making my changes
After making my changes
Exporting from Blender back to fbx + the settings on the right for export
After opening the newly created fbx into 3DSIMED to see if it saved my changes, then saving it as a kn5 file, and finally replacing it with the one in the mod's folder.
In game the texture does not show but the physics of the curbs still work
I wanted to change the UV mapping for the curbs on Mid-Field Raceway (a custom mod track from Gran Turismo to AC) to make them more accurate to the original game (for personal use). To do this I exported the curbs.kn5 that came with the mod files to a .fbx file using 3DSIMED3 so that I could open up the .fbx in Blender. Once opened in Blender, I edited the curbs's UV mapping and touched nothing else. Then exported the file back as a .fbx and loaded that into 3DSIMED3 again. Everything looked great in the viewfinder and I saved it as a .kn5 file and replaced the curbs.kn5 in the mod's track folder. Once in game, the textures for the curbs were invisible but still had the physics so I believe it is a texture issue that arises somewhere along the exporting/importing process but I cant for the life of me figure out the problem.
Exporting the original curbs.kn5 to fbx for use in Blender

Before making my changes

After making my changes

Exporting from Blender back to fbx + the settings on the right for export

After opening the newly created fbx into 3DSIMED to see if it saved my changes, then saving it as a kn5 file, and finally replacing it with the one in the mod's folder.

In game the texture does not show but the physics of the curbs still work
