jerome30
New Member
Hi All
I would like to find the right code to declare an object (a window) in extension/ext_config.ini
this code works perfect ... but my object is still opaque and it is not declared transparent.
In Kseditor,
we have 2 lines which are not present in my code below, but which I cannot integrate, any idea ?
BlendMode = eAlphaBlend
&
IsTransparent = True
I would like to find the right code to declare an object (a window) in extension/ext_config.ini
this code works perfect ... but my object is still opaque and it is not declared transparent.
In Kseditor,
we have 2 lines which are not present in my code below, but which I cannot integrate, any idea ?
BlendMode = eAlphaBlend
&
IsTransparent = True
Code:
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = 01 - Default
SHADER = ksPerPixelReflection
KEY_0 = ksAmbient
VALUE_0 = 0.1
KEY_1 = ksDiffuse
VALUE_1 = 0.1
KEY_2 = ksSpecular
VALUE_2 = 0.1
KEY_3 = ksSpecularEXP
VALUE_3 = 20
KEY_4 = ksmissive
VALUE_4 = 0 0 0
KEY_5 = ksAlphaRef
VALUE_5 = 0
KEY_6 = fresnelC
VALUE_6 = 1
KEY_7 = fresnelEXP
VALUE_7 = -1
KEY_8 = isAdditive
VALUE_8 = 1
KEY_9 = fresnelMaxLevel
VALUE_9 = 0.5