• Dear visitors,

    The email issue has been finally solved.
    Thank you for your patience and happy browsing.

    Team ACM.

QUESTION [CustomEmissive]

Ternal

Member
Hey everyone, here i am once again with questions ahahah

I'm pretty ok on mastering lights on AC, but i still have some question and problems that i can't figure out.

It is possible to have multiple [CustomEmissive] object in the same ext_config?

I tried it, but i don't know why, if i add a second one, the first light emissive i made it went off (the illumination still present, but the emissive material it swith off. If i remove the second [CustomEmissive] everything works fine.

For exampe

Start semaphore light, other pitlane semaphore which uses different material names + houses windows + bulb on the pole lamp with a different material name too.

Is possible to have all single materials with a different [CustomEmissive]?? There's a specific way to use them?
Thanks in advance
 

fughettaboutit

aka leBluem
make sure you also change the material in question for second customEmissive:

[CustomEmissive]
MATERIALS = mat1
...

[CustomEmissive]
MATERIALS = mat2
...
 

Ternal

Member
Already done man, but is not working :-/

This is how i made it:

;;;;;;;;;;;;;; TRACK LIGHTS ;;;;;;;;;;;;;;;

[CustomEmissive]
ACTIVE = 1
DESCRIPTION = Track Lights
MATERIALS =MATERIALNAME1,
Resolution = 1024, 2048
SHADER=ksPerPixelMultiMap_emissive
@ = CustomEmissive_Rect, Channel = 1, Start = "867.3, 652.5", Size = "25.7, 55.2"

[LIGHT_SERIES_...]
ACTIVE=1
DESCRIPTION= Track Lights
VISIBILITY_LEVEL=0
MATERIALS=MATERIALNAME1,
CONDITION=NIGHT_SMOOTH
OFFSET=0,5,0
DIRECTION=NORMAL
DIRECTION=0,-2,0
SPOT=225
RANGE=35
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=700
FADE_SMOOTH=25
CLUSTER_THRESHOLD=16
DIFFUSE_CONCENTRATION=0
COLOR=255,255,200,0.015

[MATERIAL_ADJUSTMENT_0]
ACTIVE=1
DESCRIPTION=
MATERIALS=MATERIALNAME1,
KEY_...=ksEmissive1
VALUE_...=255,255,255,0.035
VALUE_..._OFF=0, 0, 0
CONDITION=NIGHT_SMOOTH
KEY_... = ksAlphaRef
VALUE_... = -193

;;;;;;;;;;;;;; TRACK LIGHTS ;;;;;;;;;;;;;;;

[CustomEmissive]
ACTIVE = 1
DESCRIPTION = Track Lights
MATERIALS =MATERIALNAME2,
Resolution = 1024, 2048
SHADER=ksPerPixelMultiMap_emissive
@ = CustomEmissive_Rect, Channel = 1, Start = "867.3, 652.5", Size = "25.7, 55.2"

[LIGHT_SERIES_...]
ACTIVE=1
DESCRIPTION= Track Lights
VISIBILITY_LEVEL=0
MATERIALS=MATERIALNAME2,
CONDITION=NIGHT_SMOOTH
OFFSET=0,5,0
DIRECTION=NORMAL
DIRECTION=0,-2,0
SPOT=225
RANGE=35
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=700
FADE_SMOOTH=25
CLUSTER_THRESHOLD=16
DIFFUSE_CONCENTRATION=0
COLOR=255,255,200,0.015

[MATERIAL_ADJUSTMENT_0]
ACTIVE=1
DESCRIPTION=
MATERIALS=MATERIALNAME2,
KEY_...=ksEmissive1
VALUE_...=255,255,255,0.035
VALUE_..._OFF=0, 0, 0
CONDITION=NIGHT_SMOOTH
KEY_... = ksAlphaRef
VALUE_... = -193

;;;;;;;;;;;;;; GREEN SEMAPHORE ;;;;;;;;;;;;;;;

[CustomEmissive]
ACTIVE = 1
DESCRIPTION = Track Semaphore Light
MATERIALS =MATERIALNAME3
Resolution = 128, 128
SHADER=ksPerPixelMultiMap_emissive
@ = CustomEmissive_Rect, Channel = 1, Start = "25, 33", Size = "78, 67"

[LIGHT_SERIES_...]
ACTIVE=1
DESCRIPTION= Track Semaphore Light
VISIBILITY_LEVEL=0
MATERIALS=MATERIALNAME3
CONDITION=ALWAYS_ON
OFFSET=0,0,0
DIRECTION=NORMAL
DIRECTION_OFFSET=0,0,0
SPOT=180
SPOT_SHARPNESS=100
RANGE=20
RANGE_GRADIENT_OFFSET=0.15
FADE_AT=1000
FADE_SMOOTH=800
CLUSTER_THRESHOLD=7.50
DIFFUSE_CONCENTRATION=0.75
COLOR=0,181,9,0.0025

[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
VISIBILITY_LEVEL = 0
DESCRIPTION = Track Semaphore Light
MATERIALS = MATERIALNAME3
CONDITION = ALWAYS_ON
KEY_... = ksEmissive1
VALUE_0 = 0,181,9,0.50
KEY_... = ksAlphaRef
VALUE_... = -193

But no luck, when i add a second [CustomEmissive] the first one shuts off :-/
 

fughettaboutit

aka leBluem
ahha good you posted this, you have two times [MATERIAL_ADJUSTMENT_0]

just use [MATERIAL_ADJUSTMENT_...]
everywhere
 
Last edited:

Ternal

Member
So i can manage the color and intensity in the [LIGHT_SERIES_...] instead of using multiple times the [MATERIAL_ADJUSTMENT_...]? I try it immediately
 

Ternal

Member
@fughettaboutit

THANK YOU SO MUCH.

Many weeks on trying and finally i found the solution, thank you so much man, really!
I now have only a problem with a texture, but is a minor problem which i can fix easily :)
 
Top