xXxKOKExXx
Member
Hi all,
Since January i ve been working on this conversion as a practice test to learn how to use blender and kseditor. In fact, i dont know if this thread can be posted because illegal reasons, but i think the bunch of hours i have spent on it (~200) might lower the sentece
(this mesh has 20 years! all charges have may prescribe XD )
I have Deep Forest and Trial Mountain GT1 road meshes. Without objects, textures etc.. only terrain meshes ( and with glitches to repair..). This has been possible thanks to the genius programmer Leonidas.
I have virtually re-do all the stuff keeping the original shape. Quality is so bad (partly, because to mantain gt1 shape), but its my first try and im learning how to do the things...
About textures, i have mostly use the Great Wall textures ( with owner approval), but i used some from kunos and from others i have been finding. And a bunch of them from free pbr website textures, and I did some by hand too (basic skills at photoshop, but i did).
If you ( admins or gods) think that i have to delete it from here, please dont doubt. My plan is to use the road flow to create all by scratch during this year (or next.. seeing my skills..), trying to reach a mix between gt6 appearance/shape (not quality) and my own style/taste.
Im opened to any advice, truthfully.
Pending things:
- to add more pit lore
- to place more brands advertisments ( assetto´s are provisional, you will see a lot of them bad wrapped)
- yes, grass sucks. I have to think how to fix that crap. How did you spread them without hours to spend on it after?
- minor changes/fixes... and then, trial mountain with the same procedure/looking.
Since January i ve been working on this conversion as a practice test to learn how to use blender and kseditor. In fact, i dont know if this thread can be posted because illegal reasons, but i think the bunch of hours i have spent on it (~200) might lower the sentece
I have Deep Forest and Trial Mountain GT1 road meshes. Without objects, textures etc.. only terrain meshes ( and with glitches to repair..). This has been possible thanks to the genius programmer Leonidas.
I have virtually re-do all the stuff keeping the original shape. Quality is so bad (partly, because to mantain gt1 shape), but its my first try and im learning how to do the things...
About textures, i have mostly use the Great Wall textures ( with owner approval), but i used some from kunos and from others i have been finding. And a bunch of them from free pbr website textures, and I did some by hand too (basic skills at photoshop, but i did).
If you ( admins or gods) think that i have to delete it from here, please dont doubt. My plan is to use the road flow to create all by scratch during this year (or next.. seeing my skills..), trying to reach a mix between gt6 appearance/shape (not quality) and my own style/taste.
Im opened to any advice, truthfully.
Pending things:
- to add more pit lore
- to place more brands advertisments ( assetto´s are provisional, you will see a lot of them bad wrapped)
- yes, grass sucks. I have to think how to fix that crap. How did you spread them without hours to spend on it after?
- minor changes/fixes... and then, trial mountain with the same procedure/looking.





Last edited: