Hi there me again with another query
Amateur enthusiast level of track making.
Made a track using the Glencoe area of Scotland, all running well even though i have let the texture count get a bit high it still runs smooth. I plan to learn how to combine texture into a single sheet later, i want ot get the basics nailed with a bit more confidence
My reason for posting is that when you leave the track, the back ground terrain has no structural integrity, you just fall into the abyss. Some parts of the track are fine but some parts you just go straight through and meet your maker.
I have tried using 3dsimEd to edit the fbx models as driveable but nothing, tried exporting from RTB as drivable when cut by track and also tried unticking the box but nothing works. Tried using KSeditor to change the names of the material to 1grass1 1grass2 etc etc from grass1 grass2. Tried editing the material data in RTB to tell AC that the background image is a Grass surface for AC, instead of the default Road surface
Really pulling my hair out on this on. I have the track running with invisible walls next to the track but i do not like this and would prefer to have it a bit more open roam feel like Longford 67, so if you leave the track it is a struggle getting back on but you do not fall through the map
Thanks for any advise that is offered and the usual beer token reward applies
Grant
Amateur enthusiast level of track making.
Made a track using the Glencoe area of Scotland, all running well even though i have let the texture count get a bit high it still runs smooth. I plan to learn how to combine texture into a single sheet later, i want ot get the basics nailed with a bit more confidence
My reason for posting is that when you leave the track, the back ground terrain has no structural integrity, you just fall into the abyss. Some parts of the track are fine but some parts you just go straight through and meet your maker.
I have tried using 3dsimEd to edit the fbx models as driveable but nothing, tried exporting from RTB as drivable when cut by track and also tried unticking the box but nothing works. Tried using KSeditor to change the names of the material to 1grass1 1grass2 etc etc from grass1 grass2. Tried editing the material data in RTB to tell AC that the background image is a Grass surface for AC, instead of the default Road surface
Really pulling my hair out on this on. I have the track running with invisible walls next to the track but i do not like this and would prefer to have it a bit more open roam feel like Longford 67, so if you leave the track it is a struggle getting back on but you do not fall through the map
Thanks for any advise that is offered and the usual beer token reward applies
Grant