So I got my track all nice and dandy BUT
no matter whether my FFB mesh (cloned visual layer) consists of 700k polys (tesselate + subdivide) or 7k polys (original) it's bumpy as hell. Whats even funnier - another part of the track is perfectly smooth with just 7k of polys. I ran out of ideas. Smooth, TurboSmooth, MeshSmooth, quadify - nothing. No matter what I do the bumps stay there.
This is how visual mesh looks like.
Tesselated + subdivided
IT'S STILL BUMPY AS HELL.
Quadified + subdivided
Same result. These anomalies might be causing bumps though.
https://mega.nz/#!DwwiVCSA!vu4J7jmX9AX0CaVRDGB3O3peq4Q-X866UPsw9nAFUCo
Mesh link if anyone wants to take a look.
Any and all help will be greatly appreciated.
no matter whether my FFB mesh (cloned visual layer) consists of 700k polys (tesselate + subdivide) or 7k polys (original) it's bumpy as hell. Whats even funnier - another part of the track is perfectly smooth with just 7k of polys. I ran out of ideas. Smooth, TurboSmooth, MeshSmooth, quadify - nothing. No matter what I do the bumps stay there.
This is how visual mesh looks like.
Tesselated + subdivided

IT'S STILL BUMPY AS HELL.
Quadified + subdivided

Same result. These anomalies might be causing bumps though.
https://mega.nz/#!DwwiVCSA!vu4J7jmX9AX0CaVRDGB3O3peq4Q-X866UPsw9nAFUCo
Mesh link if anyone wants to take a look.
Any and all help will be greatly appreciated.