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QUESTION FFB mesh conversion smoothing

Trawa

New Member
So I got my track all nice and dandy BUT
no matter whether my FFB mesh (cloned visual layer) consists of 700k polys (tesselate + subdivide) or 7k polys (original) it's bumpy as hell. Whats even funnier - another part of the track is perfectly smooth with just 7k of polys. I ran out of ideas. Smooth, TurboSmooth, MeshSmooth, quadify - nothing. No matter what I do the bumps stay there.

upload_2018-5-25_17-37-44.png


This is how visual mesh looks like.
Tesselated + subdivided


IT'S STILL BUMPY AS HELL.

Quadified + subdivided



Same result. These anomalies might be causing bumps though.

https://mega.nz/#!DwwiVCSA!vu4J7jmX9AX0CaVRDGB3O3peq4Q-X866UPsw9nAFUCo
Mesh link if anyone wants to take a look.

Any and all help will be greatly appreciated.
 

Seanus

New Member
You are not alone Trawa.
I too would be very grateful for a non esoteric method to do this, as I have not had alot more success than you have had using trial and error.
 

luchian

Administrator
Staff member
Well, if this is indeed a rip (and I tend to trust John), then people will be less keen to jump and help you around here.. o_O
 
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