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TUTORIAL FMod and Assetto Corsa - unofficial fix

luchian

Administrator
Staff member
Since the release of the 1.0RC version of AC, sounds of modded cars don't work anymore.
This is because AC now uses fmod sound engine. While this is a very good news from a quality point of view, it's a 'bit less exciting when it comes to modded cars, as there's is yet no official documentation about how to update/adapt to the new platform.

Until Kunos will find the time to write some documentation, AC member @Stereo(<thank you) found a way to make (some?) sounds work with the new engine. Feel free to give it a try, if you especially like a modded car for which there is no sound yet.

By @Stereo:
"I got Abarth 500 sounds working on mod cars, goes like this:
1) copy .bank from working car, rename it to match car folder.
eg. I copied abarth_500.bank to reliant_robin.bank.
2) add a section to sounds.ini of where the engine is
[ENGINE]
POSITION=front ; or rear I suppose.
3) open content/sfx/GUIDs.txt, find the event section of the car you're copying from, change it to match your own car's folder name.
For example in the test I copied from abarth_500 and changed to reliant_robin:
{0cfb15eb-581b-49e3-a190-6248d359d460} event:/cars/reliant_robin/backfire_ext
{c02355e0-9e60-4a48-b985-7e4b9c20fca1} event:/cars/reliant_robin/backfire_int
{2b7953dc-e66d-4712-800a-34a2b50ea14e} event:/cars/reliant_robin/bodywork
{1d81aee1-d93e-4302-bfac-d102ddebb664} event:/cars/reliant_robin/door
{1d467f20-0702-4ca4-ac3d-e4d938bd6b77} event:/cars/reliant_robin/engine_ext
{b0d135df-9655-4da1-8643-dee1afb4d3ac} event:/cars/reliant_robin/engine_int
{a8a3efde-b054-4bc8-943c-b59926cf9c30} event:/cars/reliant_robin/gear_ext
{a0d612af-ca76-4ab4-9de8-321538b9652b} event:/cars/reliant_robin/gear_grind
{4a80f5ee-44d9-4cfa-b1aa-89d45aaae9dc} event:/cars/reliant_robin/gear_int
{1643425c-c666-4a87-a2b1-c432ce6f2a49} event:/cars/reliant_robin/horn
{582b0a26-cb46-4d47-a1ae-d605b87f80a8} event:/cars/reliant_robin/limiter
{896d78a7-1f58-4409-8d4e-375963e712f1} event:/cars/reliant_robin/skid_ext
{f1d3d869-e641-4ab3-bc72-5cb9928ec118} event:/cars/reliant_robin/skid_int
{fc65915a-abdb-4b06-8232-b5e602e0e2cf} event:/cars/reliant_robin/tractioncontrol_ext
{27ba5b22-3462-43ae-9cdf-62c42f421e6e} event:/cars/reliant_robin/tractioncontrol_int
{794c76ef-eb23-48ba-8c40-db4e83048014} event:/cars/reliant_robin/turbo
{46882e17-772b-4689-9069-c493459ba796} event:/cars/reliant_robin/wheel
{8e8da34b-0156-4064-b6d4-aa9109f68baf} event:/cars/reliant_robin/wind

Save this in your car's sfx folder (content/cars/reliant_robin/sfx) as GUIDs.txt. (note that there are other sections than the "event:/cars/" - I believe they're not necessary when copying from an existing car)
Voila, working Abarth 500 sounds in the Reliant Robin."


Hope this help, didn't yet had time to test it myself :).​
 
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