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RELEASED-wip Goodwood Hillclimb is coming!

DrLimerep

New Member
It keeps looking better and better! You may want to raise the flight path a bit though. At such altitude, the downwash from the helicopter would be like a storm within a 50-100 meter radius.
 

M4Sharman

New Member
This is amazing. Looking to go to FoS or Revival either this year or the next. Looks marvelous.
 
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Gunnar333

Well-Known Member
It keeps looking better and better! You may want to raise the flight path a bit though. At such altitude, the downwash from the helicopter would be like a storm within a 50-100 meter radius.
Don't worry. Location is just for testing.
I'm waiting for a csp bug fix.
 

luchian

Administrator
Staff member
Looking very very nice Gunnar. I'll probably be unable to test it until the weekend, but seems like it's a fun experience. Thanks for all this work !

- on Tapatalk
 

barf

Member
Great work Gunnar!



I'm studying your handiwork to try and learn how to make my tracks look this good :nerd:
 

Gunnar333

Well-Known Member
Are these shadows the wrong way around or am I going mad?
In CSP prev112 and above wind direction parameter controls the direction of the flag shader but the shadows somehow still remain static.
I'll ask x4fab about it.
 

Gunnar333

Well-Known Member
Hmmm... does anybody can reproduce the bug that cars spawn in the wrong direction when starting from pit lane?
and if can you please check if the new AI and AC_PITs fix it?
Thanks!
 

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Gunnar333

Well-Known Member
Okay... I think starting from pit lane is working for most of us. :)

But I still have no clue why the car isn't dropped at the right place/direction when you chose "Start from: Starting Line" in Content Manager. :(
It seems that the car is placed exactly at coords 0,0,0 facing south.
I double checked AC_PIT and AC_AB_START and the AI lines but I can't find anything wrong.
Anybody have a suggestion or a clue what's going on?
 
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