Gunnar333
Well-Known Member
Maybe we will meet there.awesome work !can t wait to go there in less than one month
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I will there be, too and it is possible the drive the track in a simulator in the Future Lab.
Maybe we will meet there.awesome work !can t wait to go there in less than one month
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I added my method here:Great progress Gunnar !
Track is coming along very nicely.
When you'll wish to spare some time, could you post some info about road to grass transition ? I really like the effect you got.
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I hope to capture some good new textures with my SLR this weekend.Hi, is this mod going to be for public ?
Road/grass transitions are looking well indeed, but they are wrong for the most of whole thing, because for the most of the edges grass is bulging over, not the tarmac is bulging over the lawn. I think you could get it by tweaking your same texture, important to add darkness for that line where grass meets tarmac, as the shadow goes there, or perhaps it would be possible to achieve by normal maps somehow.
Hay bales looks wrong, just not similar to those in goodwood and too repetitive, and texture is actually for smaller bales. But where does they look right, though.
Tree walls are not needed in some places, and in others are too close and too low res. Use you actual trees/bushes textures to compose unique tree walls which will fit perfectly. Make tree walls normals go up, so you will get rid of those weird lighting issues.
Tarmac texture is too repetitive, maybe tweak map, or shrink UV a bit ?
I see that you got "mirrored UV's virus" for trees and bushes too. I used to have it too. We probably learned from same tutorial IDK if it wasn't mentioned there, or just we missed that point.
I really like that bitten part for first turn apex, it is really kool that you do it, because IMO it is absolutely essential.
Hi Gunnar,I hope to capture some good new textures with my SLR this weekend.
tree walls will definitely be reworked.
Cool. Maybe see you there.Hi Gunnar,
I am mostly an rF2 guy and only driving AC from time to time. But I was looking for a nice Goodwood version but there is none. Your version looks already really nice, really much looking forward to give it a spin, I hope in the near futureBTW I am also in Goodwood this weekend, for working reasons
Cheers from Niedersachen![]()
Hi amazing work, what parts are left to do? How long till you will be happy to release an alpha/full version for us to play on? Cant wait for this!! Do you have anymore screenshots? Great work so far keep it up!Being back from Good wood with a lot of impression and good pictures for textures.
With the long hot summer in England the track looked different this year.
I think I will stick to the 2017 version with all the green grass giving a nicer flair.
I don't think I will release a public alpha version but will keep you updated here with screenshots and other work progress.
A lot!Hi amazing work, what parts are left to do?
Can't say!How long till you will be happy to release an alpha/full version for us to play on?
Not at the moment.Cant wait for this!! Do you have anymore screenshots?
Thank you!Great work so far keep it up!![]()
Please don't reignite this thread just to post something like that. Think of Gunnar333 like CDProjektRed. It's coming, and when it does, it'll kick ass.please dont tell me this project is forgotten or something. i really want to play Goodwood Hillclimb in A:C.
and if u are done with it, please release it!![]()