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W.I.P. Grand Prix de Trois-Rivières road layout

fughettaboutit

aka leBluem
for softer light transitions from bright to dark:
Code:
[LIGHT_SERIES_...]
; ...
; low value here, try even 0.01
RANGE_GRADIENT_OFFSET=0.1
SPOT_SHARPNESS=0.5    ; or lower too!
; with 0.5 or more for RANGE_GRADIENT_OFFSET
; you clearly see a hard transition border
upload_2021-2-25_1-24-6.png
 
Last edited:

maruto

Active Member
Mid March Upgrade:

Been really busy last couple of weeks working on my new appartement, but here's the wip of the last weeks by Brandydo, Martin, Leonardo, an me

V0.3.0 Donwload Here

0.3.0 (15/03/2021)
-----
Importing assets from Gilles Benoit's track, reducing their material count, upgrading them with new details:

Hippodrome fences, field, small hut in the sky
Hippodrome, baseball and football field lightpoles, more detailed
X trees, new textures (different and higher resolution textures) , and more, more trees all over. Raw positioning and scaling, needs rescale and repositionning according to onboards videos
Brandydo's different tree textures in a skin ( we need to choose wich one to use)
to do : tree correction (y trees instead of x trees? combine Tree texture into Atlas)

Third attempt at reducing tirewall facecount, leaving the front ones more detailed, the back ones reduced by 80% , new texture, still not satisfied, will have to redo the whole thing.

Cam tweaked (Leonardo Ratafia)

Brandydo's scratch made new building on the starting line (coloseum, baseball hut, ecuries tweaking, porte duplessis upgrade... great work B!

32 start spawns instead of 37, with more space between them (test for a more fluid start with AI) (Martin Dupuis)

There's a lot of dust driving on concrete slab because i turned on dirt_additive on surface.ini, but is there a way to tame it a little?


Screenshot_ks_toyota_ts040_gp3r_trois_rivieres_14-2-121-23-13-20.jpg Screenshot_ks_toyota_ts040_gp3r_trois_rivieres_14-2-121-23-11-13.jpg Screenshot_ks_toyota_ts040_gp3r_trois_rivieres_14-2-121-23-10-54.jpg Screenshot_ks_toyota_ts040_gp3r_trois_rivieres_14-2-121-23-10-22.jpg Screenshot_bmw_m1_procar_plus_lods_gp3r_trois_rivieres_3-2-121-23-20-27.jpg Screenshot_ferrari_458_gt2_gp3r_trois_rivieres_2-2-121-0-12-35.jpg Screenshot_oreca_07_imsa_gp3r_trois_rivieres_25-1-121-0-9-4.jpg Screenshot_ferrari_458_gt2_gp3r_trois_rivieres_2-2-121-0-11-2.jpg Screenshot_ferrari_458_gt2_gp3r_trois_rivieres_2-2-121-0-10-10.jpg Screenshot_jaguar_etype_42_s_gp3r_trois_rivieres_25-1-121-21-37-22.jpg Screenshot_oreca_07_imsa_gp3r_trois_rivieres_25-1-121-0-9-57.jpg Screenshot_oreca_07_imsa_gp3r_trois_rivieres_25-1-121-0-7-46.jpg Screenshot_oreca_07_imsa_gp3r_trois_rivieres_25-1-121-0-7-40.jpg Screenshot_caterham_rs900_gp3r_trois_rivieres_22-1-121-16-24-49.jpg
 

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Johnr777

Moderator
There's a lot of dust driving on concrete slab because i turned on dirt_additive on surface.ini, but is there a way to tame it a little?
Thats because you most likely have it set at 1. But you can use any value between 0 and 1, like 0.1 or 0.2.

But keep in mind, some apps, like RSR might void laps if you use that parameter...
 

JrC

Active Member
Awesome Job gang!

Not at home but can't wait to try it out...
Maybe ill finally stop overshooting the first corner....
 

JrC

Active Member
Is it a full wraparound deck? really like the light coming in and size of windows out there! Glad to see its progressing.

I love the texture and variation in the walls for 3R... in looking at the photos thats going to be exactly the treatment the Lidar Van version will need.

Ive been digging for old photos and vids and building a bit of an archive for reference.

 

JrC

Active Member
Im trying to do the same for van but im no where near as skilled... slowly trying to layer it on.

the bridge across the main straight has a support so I did some editing on an existing pole to try to make my own. Turned out ok but the real one is square and not round. Added a light to it that works with the race flags like all the others.



Im super happy right now because I just found the mother load of reference photos for the 2000 race. 413 photos in a zip so Ill download that after the little one finishes online learning.

For the lidar, Ill export the road mesh and follow all the proper things and then see if I can export the buildings from google as reference for heights etc. Would really like it to be as accurate as possible. What Im finding is that cleaning it all up... is a lot of work compared to building it the way you want and taking CSP into account while doing that. Im shoehorning in stuff and working with 9 textures for a single mesh and the textures are sometimes under 100kbs... In the end, a full scratchbuilt will look as good as your 3R as Im starting to get limited by the existing.
 

Brandydo

Member
What he said! ^

Been experimenting with Lilski's method of trees. Not fully satisfied with some of them yet, but it's allowing me to place them to accurately represent how it looks these days, specifically at Turn 5.

Screenshot_vrc_pt_auriel8_gp3r_trois_rivieres_12-5-121-21-21-38.jpg
Screenshot_vrc_pt_auriel8_gp3r_trois_rivieres_12-5-121-21-20-59.jpg


Also revisiting some of the previous models to finish them off/tweak some textures. First example, the "ecurie"...

Screenshot_vrc_pt_auriel8_gp3r_trois_rivieres_12-5-121-21-27-45.jpg
Screenshot_vrc_pt_auriel8_gp3r_trois_rivieres_12-5-121-21-20-30.jpg
 
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