• Dear visitors,

    The email issue has been finally solved.
    Thank you for your patience and happy browsing.

    Team ACM.

SOLVED GRASS FX - ADD TO TEXTURE

Larsess

New Member
Hello, Is there anyway to add Grass in certain textures? Because most of the map is sand and I need to add grass in determinated parts of the map. I need just add it to the texture called "ground3". I'm using Race Track Builder
 

Larsess

New Member
As I'm using RTB, backround it's just 1 Material (1GRASS0) and I don't know if I can divide the mesh.
 

Johnr777

Moderator
Code:
[GRASS_FX]
GRASS_MATERIALS = Background

[GRASS_FX_CONFIGURATION_A]
SHAPE_SIZE = 2   ; general size
SHAPE_TIDY = 0.0   ; how tidy grass is (untidy grass in uneven, tilted more)
SHAPE_CUT = 0.0    ; how cut grass is
SHAPE_WIDTH = 0.5  ; grass width relative to its height

MASK_MAIN_THRESHOLD=-1
MASK_RED_THRESHOLD=0
MASK_MIN_LUMINANCE=-1
MASK_MAX_LUMINANCE=1

[GRASS_FX_CONFIGURATION_B]
SHAPE_SIZE = 0
SHAPE_WIDTH = 0
SHAPE_TIDY = 0

[GRASS_FX_ADJUSTMENT_...]
MATERIALS = Background
USE_MULTILAYER_MASK = 1 ; use multilayer mask for adjustment
MASK_R = B
MASK_G = B
MASK_B = B
MASK_A = A
1GRASS0 is the mesh, Background is the material, fyi..
 

Larsess

New Member
Code:
[GRASS_FX]
GRASS_MATERIALS = Background

[GRASS_FX_CONFIGURATION_A]
SHAPE_SIZE = 2   ; general size
SHAPE_TIDY = 0.0   ; how tidy grass is (untidy grass in uneven, tilted more)
SHAPE_CUT = 0.0    ; how cut grass is
SHAPE_WIDTH = 0.5  ; grass width relative to its height

MASK_MAIN_THRESHOLD=-1
MASK_RED_THRESHOLD=0
MASK_MIN_LUMINANCE=-1
MASK_MAX_LUMINANCE=1

[GRASS_FX_CONFIGURATION_B]
SHAPE_SIZE = 0
SHAPE_WIDTH = 0
SHAPE_TIDY = 0

[GRASS_FX_ADJUSTMENT_...]
MATERIALS = Background
USE_MULTILAYER_MASK = 1 ; use multilayer mask for adjustment
MASK_R = B
MASK_G = B
MASK_B = B
MASK_A = A
1GRASS0 is the mesh, Background is the material, fyi..
Thank you! It works
 
Last edited:
Top