[GRASS_FX]
GRASS_MATERIALS = Background
[GRASS_FX_CONFIGURATION_A]
SHAPE_SIZE = 2 ; general size
SHAPE_TIDY = 0.0 ; how tidy grass is (untidy grass in uneven, tilted more)
SHAPE_CUT = 0.0 ; how cut grass is
SHAPE_WIDTH = 0.5 ; grass width relative to its height
MASK_MAIN_THRESHOLD=-1
MASK_RED_THRESHOLD=0
MASK_MIN_LUMINANCE=-1
MASK_MAX_LUMINANCE=1
[GRASS_FX_CONFIGURATION_B]
SHAPE_SIZE = 0
SHAPE_WIDTH = 0
SHAPE_TIDY = 0
[GRASS_FX_ADJUSTMENT_...]
MATERIALS = Background
USE_MULTILAYER_MASK = 1 ; use multilayer mask for adjustment
MASK_R = B
MASK_G = B
MASK_B = B
MASK_A = A
Thank you! It works1GRASS0 is the mesh, Background is the material, fyi..Code:[GRASS_FX] GRASS_MATERIALS = Background [GRASS_FX_CONFIGURATION_A] SHAPE_SIZE = 2 ; general size SHAPE_TIDY = 0.0 ; how tidy grass is (untidy grass in uneven, tilted more) SHAPE_CUT = 0.0 ; how cut grass is SHAPE_WIDTH = 0.5 ; grass width relative to its height MASK_MAIN_THRESHOLD=-1 MASK_RED_THRESHOLD=0 MASK_MIN_LUMINANCE=-1 MASK_MAX_LUMINANCE=1 [GRASS_FX_CONFIGURATION_B] SHAPE_SIZE = 0 SHAPE_WIDTH = 0 SHAPE_TIDY = 0 [GRASS_FX_ADJUSTMENT_...] MATERIALS = Background USE_MULTILAYER_MASK = 1 ; use multilayer mask for adjustment MASK_R = B MASK_G = B MASK_B = B MASK_A = A
There isnt oneHow to set the LOD OUT? I cannot seem to find and param for it.
So it all works "automatically", as scripted in SOL (GrassFX)? Ok, thx.There isnt one
Correct, it renders up to a certain distance based on view.So it all works "automatically", as scripted in SOL (GrassFX)? Ok, thx.