Hi guys, just a quick hello from me - hoping to learn more about track modding and the 3d-modelling-for-games side of things. I'm coming more from a research geosciences background, where calculation times of several hours are perfectly acceptable, so the realtime optimizations are very new to me, as is working in Blender in general (doing all sorts of GIS work in my job, so I hope I can get into it with the help of all those thousands of blender tutorials out there).
Am living in beautiful Innsbruck, which is also going to be the location of my first track - the old and by now very much non-existant airport race at the international airport of Innsbruck-Kranebitten (LOWI). I'm lucky in that there is an older track mod for Race07, and that the creator (Neteye) was friendly enough to give permission to overwork it and port it to AC, so I got my work cut out for me.
So cheers, and hope to bother you guys soon about my questions and problems
- Christian
Am living in beautiful Innsbruck, which is also going to be the location of my first track - the old and by now very much non-existant airport race at the international airport of Innsbruck-Kranebitten (LOWI). I'm lucky in that there is an older track mod for Race07, and that the creator (Neteye) was friendly enough to give permission to overwork it and port it to AC, so I got my work cut out for me.
So cheers, and hope to bother you guys soon about my questions and problems
- Christian