LockeNessMotorsports
Active Member
Hey,
Getting there now main mesh is done looks pretty good
now started with low poly and adding smoothing.
I need help on getting the cambers a bit better I'm using data imported from rtb so height, cambers etc should be bang on, I read on the track resource list that Lilski did a few and i read them I was interested in the bump one where you use a displace modifier but the thing is I don't know how to do vertex groups on 3ds max and got a little confused while reading it.
Just wanted to know if anyone knows how to do it in 3ds max.
Cheers, Jack
Getting there now main mesh is done looks pretty good
I need help on getting the cambers a bit better I'm using data imported from rtb so height, cambers etc should be bang on, I read on the track resource list that Lilski did a few and i read them I was interested in the bump one where you use a displace modifier but the thing is I don't know how to do vertex groups on 3ds max and got a little confused while reading it.
Just wanted to know if anyone knows how to do it in 3ds max.
Cheers, Jack