• Dear visitors,

    The email issue has been finally solved.
    Thank you for your patience and happy browsing.

    Team ACM.

SOLVED how can i make AI path?

luchian

Administrator
Staff member
This was for the circuit types road.
In your case, just stop after the finish line (you'll see that as soon as you cross the finish line, the AI path will show. Magic :) ).
 
I have some problem with the path.. my path have was cut in multiple section... if i lower the sample dm.. more section appear...
someone have this issue?
 

luchian

Administrator
Staff member
Does this happen visually only ?
Or you've tried it in-game and it doesn't work ?

Sent from my GT-I9100 using Tapatalk
 
just for camera... (drift track)
have another question... if my track need to cross the spline..
its possible to have no **** with the camera when you passe this spline..

im probably not clear.. im french.. :p
 

luchian

Administrator
Staff member
Exceptionally, small explanations in French (but remember forum language is English).

Vas-y (exceptionellement) en Francais :).
Mais si tu parles des croisements des spline.. a ce que je sache, il n'y a pas une solution miracle. Moi je l'ai jamais fait, mais j'avais lu un p'tit peu et c'est pas garanti; faut s'attendre a des problemes. Le systeme que AC utilise n'est pas fait pour ca. Malheuresement.
 
haha
bah en sois sa change de camera 1 ou 2 coup rapidement lorsque que la voiture passe sur le croisement... rien de majeur mais si il y avait eux une solution miracle.. :p
sinon comment faire un .spl... :lol: peut-etre avec cela j'aurais moins de probleme qu'avec les ai splines..
merci encore
 

luchian

Administrator
Staff member
The only way I created AI or camera splines was using the AC ingame app.
I don't know it there are other ways. I'm not saying it's not possible, just that I'm not aware :).
 
yes but camera spline is .spl file.. how do you convert them ?
but for now they probably left them like that.. :p
im in big rework of the modeling of this track because it not perfectly like in real..
:p
 

MLE

New Member
I have issue wit AI. I have created AI path and during the race AI is always going out of the track on one of the corners. Car should brake and turn left but it is going stright with full speed. Anybody has an idea what is wrong?
 

luchian

Administrator
Staff member
Make sure the track surface is well defined in that area. Because racing line is used for the direction, but the entire racing surface is valid for use as far as AI is concerned. The best to see this is in SDK editor, when you load the recorded path, see what the track surface limits are (vertical yellow or blue lines, iirc).
 

MLE

New Member
I have fixed issue with AI driving stright instead of taking turn on one of corners (not very hard) but I have brand new one with pit lane. I have created fast_lane.ai and pit_lane.ai for my track. It looks ok, but now AI always is entering pit lane at first lap. I manage to make *.ai files for earlier version of my track and they were working fine.
 

luchian

Administrator
Staff member
Don't make a complete lap for the pit_lane.ai
Just start at the last turn before pit entry, and end it after pit exit once you've joined the racing line.
 

MLE

New Member
I did like this. Pit lane is only form entrance to exit + some buffer and fast lane is around the track but AI is entering pit at first lap. As soon as it restart from pit lane next lap is ok.
 

MLE

New Member
When I remove pit lane AI is working fine. It looks like AI is using pit lane as shortcut on track.
 

luchian

Administrator
Staff member
Hmm.. I did not experienced that until now.
Will have to do some testing (in case you didn't figure it out already).

But a quick idea:
When recording the AI path, did you DO or NOT the jump ? :)
 

QuadCoreMax

Member
Hey all,

I was wondering why when entering my pits, the car doesn't reduce velocity to 80km/h ?
I have a 1PIT_ road object + the pit line is also there.

Also, strangely enough, my track map (map.png) when I'm in the pits, is somehow shaking / flickering / reflecting... to the other side of the screen. Any ideas or anyone had some similar issue ?
 
Top