quetillo
Member
good people, I wanted to know how I place sounds when passing through an area, whether it is ambient or water, which steps I have to follow, I have a section, I want to give it the sound of water when passing through a river, so I have to create a cube and give it A name for assetto to recognize it, I imagine, I don't know what to name it, I do this in 3dsimed for example creating a cube on one side, then I export to fbx and put it in kseditor and export everything to kn5, in the folder I go to audio and I put inside.
[REVERB_0]
ENABLED=1
NODE=ac_audio_0
MINDISTANCE=8
MAXDISTANCE=35
PRESET=SEWERPIPE
[AC_AUDIO_1]
VOLUME_SCALE=20
VOLUME=0.9
FILENAME=content/sfx/ambience.wav
but the cube is seen and nothing is heard at all
It's crazy that I imagine it would be some nonsense
[REVERB_0]
ENABLED=1
NODE=ac_audio_0
MINDISTANCE=8
MAXDISTANCE=35
PRESET=SEWERPIPE
[AC_AUDIO_1]
VOLUME_SCALE=20
VOLUME=0.9
FILENAME=content/sfx/ambience.wav
but the cube is seen and nothing is heard at all
It's crazy that I imagine it would be some nonsense