• Dear visitors,

    The email issue has been finally solved.
    Thank you for your patience and happy browsing.

    Team ACM.

How can only the mechanics be removed from the pits?

quetillo

Member
Hello, I'm trying things in blender, I wanted to make the doll come out with the banner in the pits, which is displayed when you enter or leave your pits. Just put that person.
I have seen that I think it is AC_CREW_0 but not if I have to put it with the ac_pit_0 or how to have the organization so that it appears, I know that by putting ac_crew_0 I get the cube that I put in, but I don't know how to place the doll. Thank you
 

Romeo Curzi

New Member
Hello, I'm trying things in blender, I wanted to make the doll come out with the banner in the pits, which is displayed when you enter or leave your pits. Just put that person.
I have seen that I think it is AC_CREW_0 but not if I have to put it with the ac_pit_0 or how to have the organization so that it appears, I know that by putting ac_crew_0 I get the cube that I put in, but I don't know how to place the doll. Thank you
Just to clear things up ac_pit_x is the pit spawn point or pit position, ac_crew_x is a visible object that is only visible when the car x is there. So for example when you are alone on track, only your pitwall is there.

Now you wanted to make the pit-crew, which should be automatic if you set the ac_pit_x correctly.
 
Last edited:

quetillo

Member
Just to clear things up ac_pit_x is the pit spawn point or pit position, ac_crew_x is a visible object that is only visible when the car x is there. So for example when you are alone on track, only your pitwall is there.

Now you wanted to make the pit-crew, which schould be automatic if you set the ac_pit_x correctly.
Ok, I think I understood, so that when my car goes into the pits I would have to put ac_pit_0 with an emply for example, so that the mechanic would come out with the signal, right? If I create for example a tent and put ac_crew_0 at a point, that tent would come out when my car enters, I don't know if that's the right thing to do
But ac_pit_0 doesn't take the person out of the signal, it's the point where the car exits, just like ac_start_0
 

Romeo Curzi

New Member
As Rob Pawn said, maybe you're missing the crew.ini file in data. Try putting this in the data folder. And be sure the empties ar rotated correctly with y-up and z-forward.
 

Attachments

quetillo

Member
Hello, in the ui_track file I modified the "run" section, changing several names without result, then I tried ac_crew, I created a cube called ac_crew, that cube comes out, but it does not disappear when it moves away, the nop zone is marked as a zone of pits, I think this is so that this area has a controlled speed zone, I think, I don't fully understand this yet, but I'll try it just in case. Since before I used a program called RTB and it didn't put anything in the pit zone and they leave.
 

Romeo Curzi

New Member
Hello, in the ui_track file I modified the "run" section, changing several names without result, then I tried ac_crew, I created a cube called ac_crew, that cube comes out, but it does not disappear when it moves away, the nop zone is marked as a zone of pits, I think this is so that this area has a controlled speed zone, I think, I don't fully understand this yet, but I'll try it just in case. Since before I used a program called RTB and it didn't put anything in the pit zone and they leave.
Could you please refrase all that so it makes sense.
 

Fuzo

Member
If I understand it correctly, he wants to replace "l0lipop" man with custom animation. Those guys are hardcoded AFAIK, only option how to hide them is in multiplayer using CSP extra settings. Then it would be possible to replace it with custom animation but needs to be triggered by LUA IMO.
 

quetillo

Member
Espero explicarme bien, he probado en el archivo ui_track cambiar el "run": "Time Attack", también el archivo de la tripulación en la carpeta de datos y todavía no sale el carácter de pit. Creé un cubo, lo llamé AC_CREW_0 y salió el cubo, pero no desaparece, no tengo habilitada esa zona como pits, no creo que ese sea el problema, perdonad las explicaciones ya que uso traductor.
 

quetillo

Member
is the surface below the pit spot assigned as a pit zone?
That's how it is for you to get the pit you have to have an area assigned to the pit, but the mechanic doesn't come out with the sign, the red square where it says pit is there.
 
Top