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How do I create an echo at a point in a circuit?

quetillo

Member
I have an indoor karting (interior) and I wanted it to be heard as if it were a room or a closed ship, I put this inside the circuit, in the data I created an audio_sources.ini and put these parameters, I don't know if they will be the correct ones, they are not objects, since it is created in blender only. thanks

[REVERB_0]
ENABLED=1
NODE=AC_REVERB_ECHO_1
MINDISTANCE=15
MAXDISTANCE=65
PRESET=ARENA

[REVERB_1]
ENABLED=1
NODE=AC_REVERB_ECHO_2
MINDISTANCE=15
MAXDISTANCE=65
PRESET=ARENA

[REVERB_3]
ENABLED=1
NODE=AC_REVERB_ECHO
MINDISTANCE=15
MAXDISTANCE=65
PRESET=ARENA
 

quetillo

Member
I already managed to make the dummy, I don't use much blender that's why I started a track like that, it worked for me in AC, but I wanted to put that effect on it because being in a closed solar ship, now I have to find out, if the object has to have the name
AC_REVERB_ECHO_1
or you have to have it in dummi and the object any name, thanks
 

quetillo

Member
thanks, you have to create the dummi and inside the dummi the object, the dimmi has to be called ac_reberb_.
a question as it is an indoor track and has lights like ago so that the emissive light of the spotlights stays on.
[MATERIAL_ADJUSTMENT_01]
ACTIVE = 1
DESCRIPTION = home_01 glow
MATERIALS =LEDTUNEL
KEY_0=ksEmissive
VALUE_0=200,160,0,0.5
VALUE_0_OFF=0, 0, 0
KEY_1 = ksAlphaRef
VALUE_1 = -193
VALUE_1_OFF = 0
CONDITION = NIGHT_SMOOTH
 

fughettaboutit

aka leBluem
CONDITION = ALWAYS_ON

or no condition at all:
[MATERIAL_ADJUSTMENT_...]
MATERIALS = LEDTUNEL
KEY_0 = ksEmissive
VALUE_0 = 200,160,0,0.5
KEY_1 = ksAlphaRef
VALUE_1 = -193
 
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